Issue found with PVS-Studio:

Many instances where we would create a object via a new call, and then check that it was non-null.

This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing.
This commit is contained in:
Areloch 2015-07-21 23:22:21 -05:00
parent db532c0e1a
commit 527c3790d6
15 changed files with 164 additions and 262 deletions

View file

@ -357,9 +357,6 @@ GBitmap * GuiMissionAreaCtrl::createTerrainBitmap()
GBitmap * bitmap = new GBitmap(mTerrainBlock->getBlockSize(), mTerrainBlock->getBlockSize(), false, GFXFormatR8G8B8 );
if(!bitmap)
return NULL;
// get the min/max
F32 min, max;
mTerrainBlock->getMinMaxHeight(&min, &max);