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Issue found with PVS-Studio:
Many instances where we would create a object via a new call, and then check that it was non-null. This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing.
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15 changed files with 164 additions and 262 deletions
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@ -357,9 +357,6 @@ GBitmap * GuiMissionAreaCtrl::createTerrainBitmap()
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GBitmap * bitmap = new GBitmap(mTerrainBlock->getBlockSize(), mTerrainBlock->getBlockSize(), false, GFXFormatR8G8B8 );
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if(!bitmap)
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return NULL;
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// get the min/max
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F32 min, max;
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mTerrainBlock->getMinMaxHeight(&min, &max);
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