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Issue found with PVS-Studio:
Many instances where we would create a object via a new call, and then check that it was non-null. This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing.
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15 changed files with 164 additions and 262 deletions
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@ -514,8 +514,6 @@ bool GuiShapeEdPreview::mountShape(const char* modelName, const char* nodeName,
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return false;
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TSShapeInstance* tsi = new TSShapeInstance( model, true );
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if ( !tsi )
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return false;
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if ( slot == -1 )
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{
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