mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-16 00:54:54 +00:00
explosion and guiobjectview
This commit is contained in:
parent
2b973abdcf
commit
51f4255c14
4 changed files with 67 additions and 74 deletions
|
|
@ -239,7 +239,7 @@ ExplosionData::ExplosionData()
|
||||||
explosionScale.set(1.0f, 1.0f, 1.0f);
|
explosionScale.set(1.0f, 1.0f, 1.0f);
|
||||||
playSpeed = 1.0f;
|
playSpeed = 1.0f;
|
||||||
|
|
||||||
INIT_ASSET(ExplosionShape);
|
mExplosionShapeAsset.registerRefreshNotify(this);
|
||||||
|
|
||||||
explosionAnimation = -1;
|
explosionAnimation = -1;
|
||||||
|
|
||||||
|
|
@ -315,7 +315,7 @@ ExplosionData::ExplosionData(const ExplosionData& other, bool temp_clone) : Game
|
||||||
particleEmitterId = other.particleEmitterId; // -- for pack/unpack of particleEmitter ptr
|
particleEmitterId = other.particleEmitterId; // -- for pack/unpack of particleEmitter ptr
|
||||||
explosionScale = other.explosionScale;
|
explosionScale = other.explosionScale;
|
||||||
playSpeed = other.playSpeed;
|
playSpeed = other.playSpeed;
|
||||||
CLONE_ASSET(ExplosionShape);
|
mExplosionShapeAsset = other.mExplosionShapeAsset;
|
||||||
explosionAnimation = other.explosionAnimation; // -- from explosionShape sequence "ambient"
|
explosionAnimation = other.explosionAnimation; // -- from explosionShape sequence "ambient"
|
||||||
dMemcpy( emitterList, other.emitterList, sizeof( emitterList ) );
|
dMemcpy( emitterList, other.emitterList, sizeof( emitterList ) );
|
||||||
dMemcpy( emitterIDList, other.emitterIDList, sizeof( emitterIDList ) ); // -- for pack/unpack of emitterList ptrs
|
dMemcpy( emitterIDList, other.emitterIDList, sizeof( emitterIDList ) ); // -- for pack/unpack of emitterList ptrs
|
||||||
|
|
@ -360,6 +360,8 @@ ExplosionData::~ExplosionData()
|
||||||
if (!isTempClone())
|
if (!isTempClone())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
mExplosionShapeAsset.unregisterRefreshNotify();
|
||||||
|
|
||||||
// particleEmitter, emitterList[*], debrisList[*], explosionList[*] will delete themselves
|
// particleEmitter, emitterList[*], debrisList[*], explosionList[*] will delete themselves
|
||||||
|
|
||||||
#ifdef TRACK_EXPLOSION_DATA_CLONES
|
#ifdef TRACK_EXPLOSION_DATA_CLONES
|
||||||
|
|
@ -393,7 +395,7 @@ void ExplosionData::initPersistFields()
|
||||||
{
|
{
|
||||||
docsURL;
|
docsURL;
|
||||||
addGroup("Shapes");
|
addGroup("Shapes");
|
||||||
INITPERSISTFIELD_SHAPEASSET(ExplosionShape, ExplosionData, "@brief Optional shape asset to place at the center of the explosion.\n\n"
|
INITPERSISTFIELD_SHAPEASSET_REFACTOR(ExplosionShape, ExplosionData, "@brief Optional shape asset to place at the center of the explosion.\n\n"
|
||||||
"The <i>ambient</i> animation of this model will be played automatically at the start of the explosion.");
|
"The <i>ambient</i> animation of this model will be played automatically at the start of the explosion.");
|
||||||
endGroup("Shapes");
|
endGroup("Shapes");
|
||||||
|
|
||||||
|
|
@ -668,7 +670,7 @@ void ExplosionData::packData(BitStream* stream)
|
||||||
{
|
{
|
||||||
Parent::packData(stream);
|
Parent::packData(stream);
|
||||||
|
|
||||||
PACKDATA_ASSET(ExplosionShape);
|
PACKDATA_ASSET_REFACTOR(ExplosionShape);
|
||||||
|
|
||||||
//PACKDATA_SOUNDASSET(Sound);
|
//PACKDATA_SOUNDASSET(Sound);
|
||||||
PACKDATA_ASSET(Sound);
|
PACKDATA_ASSET(Sound);
|
||||||
|
|
@ -773,7 +775,7 @@ void ExplosionData::unpackData(BitStream* stream)
|
||||||
{
|
{
|
||||||
Parent::unpackData(stream);
|
Parent::unpackData(stream);
|
||||||
|
|
||||||
UNPACKDATA_ASSET(ExplosionShape);
|
UNPACKDATA_ASSET_REFACTOR(ExplosionShape);
|
||||||
|
|
||||||
UNPACKDATA_ASSET(Sound);
|
UNPACKDATA_ASSET(Sound);
|
||||||
|
|
||||||
|
|
@ -897,10 +899,10 @@ bool ExplosionData::preload(bool server, String &errorStr)
|
||||||
if (mExplosionShapeAsset.notNull()) {
|
if (mExplosionShapeAsset.notNull()) {
|
||||||
|
|
||||||
// Resolve animations
|
// Resolve animations
|
||||||
explosionAnimation = mExplosionShape->findSequence("ambient");
|
explosionAnimation = getExplosionShape()->findSequence("ambient");
|
||||||
|
|
||||||
// Preload textures with a dummy instance...
|
// Preload textures with a dummy instance...
|
||||||
TSShapeInstance* pDummy = new TSShapeInstance(mExplosionShape, !server);
|
TSShapeInstance* pDummy = new TSShapeInstance(getExplosionShape(), !server);
|
||||||
delete pDummy;
|
delete pDummy;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|
@ -1392,8 +1394,8 @@ bool Explosion::explode()
|
||||||
launchDebris( mInitialNormal );
|
launchDebris( mInitialNormal );
|
||||||
spawnSubExplosions();
|
spawnSubExplosions();
|
||||||
|
|
||||||
if (bool(mDataBlock->mExplosionShape) && mDataBlock->explosionAnimation != -1) {
|
if (bool(mDataBlock->getExplosionShape()) && mDataBlock->explosionAnimation != -1) {
|
||||||
mExplosionInstance = new TSShapeInstance(mDataBlock->mExplosionShape, true);
|
mExplosionInstance = new TSShapeInstance(mDataBlock->getExplosionShape(), true);
|
||||||
|
|
||||||
mExplosionThread = mExplosionInstance->addThread();
|
mExplosionThread = mExplosionInstance->addThread();
|
||||||
mExplosionInstance->setSequence(mExplosionThread, mDataBlock->explosionAnimation, 0);
|
mExplosionInstance->setSequence(mExplosionThread, mDataBlock->explosionAnimation, 0);
|
||||||
|
|
@ -1403,7 +1405,7 @@ bool Explosion::explode()
|
||||||
mEndingMS = U32(mExplosionInstance->getScaledDuration(mExplosionThread) * 1000.0f);
|
mEndingMS = U32(mExplosionInstance->getScaledDuration(mExplosionThread) * 1000.0f);
|
||||||
|
|
||||||
mObjScale.convolve(mDataBlock->explosionScale);
|
mObjScale.convolve(mDataBlock->explosionScale);
|
||||||
mObjBox = mDataBlock->mExplosionShape->mBounds;
|
mObjBox = mDataBlock->getExplosionShape()->mBounds;
|
||||||
resetWorldBox();
|
resetWorldBox();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -52,7 +52,7 @@ struct DebrisData;
|
||||||
|
|
||||||
class SFXProfile;
|
class SFXProfile;
|
||||||
//--------------------------------------------------------------------------
|
//--------------------------------------------------------------------------
|
||||||
class ExplosionData : public GameBaseData {
|
class ExplosionData : public GameBaseData, protected AssetPtrCallback {
|
||||||
public:
|
public:
|
||||||
typedef GameBaseData Parent;
|
typedef GameBaseData Parent;
|
||||||
|
|
||||||
|
|
@ -79,8 +79,7 @@ class ExplosionData : public GameBaseData {
|
||||||
Point3F explosionScale;
|
Point3F explosionScale;
|
||||||
F32 playSpeed;
|
F32 playSpeed;
|
||||||
|
|
||||||
DECLARE_SHAPEASSET(ExplosionData, ExplosionShape, onShapeChanged);
|
DECLARE_SHAPEASSET_REFACTOR(ExplosionData, ExplosionShape)
|
||||||
DECLARE_ASSET_SETGET(ExplosionData, ExplosionShape);
|
|
||||||
|
|
||||||
S32 explosionAnimation;
|
S32 explosionAnimation;
|
||||||
|
|
||||||
|
|
@ -143,7 +142,8 @@ public:
|
||||||
ExplosionData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
|
ExplosionData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
|
||||||
bool allowSubstitutions() const override { return true; }
|
bool allowSubstitutions() const override { return true; }
|
||||||
|
|
||||||
void onShapeChanged()
|
protected:
|
||||||
|
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
|
||||||
{
|
{
|
||||||
reloadOnLocalClient();
|
reloadOnLocalClient();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -119,8 +119,6 @@ GuiObjectView::GuiObjectView()
|
||||||
// By default don't do dynamic reflection
|
// By default don't do dynamic reflection
|
||||||
// updates for this viewport.
|
// updates for this viewport.
|
||||||
mReflectPriority = 0.0f;
|
mReflectPriority = 0.0f;
|
||||||
INIT_ASSET(Model);
|
|
||||||
INIT_ASSET(MountedModel);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
@ -137,7 +135,7 @@ void GuiObjectView::initPersistFields()
|
||||||
{
|
{
|
||||||
docsURL;
|
docsURL;
|
||||||
addGroup( "Model" );
|
addGroup( "Model" );
|
||||||
INITPERSISTFIELD_SHAPEASSET(Model, GuiObjectView, "The source shape asset.");
|
INITPERSISTFIELD_SHAPEASSET_REFACTOR(Model, GuiObjectView, "The source shape asset.");
|
||||||
addField( "skin", TypeRealString, Offset( mSkinName, GuiObjectView ),
|
addField( "skin", TypeRealString, Offset( mSkinName, GuiObjectView ),
|
||||||
"The skin to use on the object model." );
|
"The skin to use on the object model." );
|
||||||
endGroup( "Model" );
|
endGroup( "Model" );
|
||||||
|
|
@ -150,7 +148,7 @@ void GuiObjectView::initPersistFields()
|
||||||
endGroup( "Animation" );
|
endGroup( "Animation" );
|
||||||
|
|
||||||
addGroup( "Mounting" );
|
addGroup( "Mounting" );
|
||||||
INITPERSISTFIELD_SHAPEASSET(MountedModel, GuiObjectView, "The mounted shape asset.");
|
INITPERSISTFIELD_SHAPEASSET_REFACTOR(MountedModel, GuiObjectView, "The mounted shape asset.");
|
||||||
addField( "mountedSkin", TypeRealString, Offset( mMountSkinName, GuiObjectView ),
|
addField( "mountedSkin", TypeRealString, Offset( mMountSkinName, GuiObjectView ),
|
||||||
"Skin name used on mounted shape file." );
|
"Skin name used on mounted shape file." );
|
||||||
addField( "mountedNode", TypeRealString, Offset( mMountNodeName, GuiObjectView ),
|
addField( "mountedNode", TypeRealString, Offset( mMountNodeName, GuiObjectView ),
|
||||||
|
|
@ -335,19 +333,23 @@ bool GuiObjectView::setObjectModel( const String& modelName )
|
||||||
{
|
{
|
||||||
mRunThread = 0;
|
mRunThread = 0;
|
||||||
|
|
||||||
// Load the shape.
|
// Load the shape if its not the one already set.
|
||||||
_setModel(modelName);
|
if (modelName.c_str() != _getModelAssetId())
|
||||||
if( !getModelResource())
|
_setModel(modelName.c_str());
|
||||||
|
else
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if( !getModel())
|
||||||
{
|
{
|
||||||
Con::warnf( "GuiObjectView::setObjectModel - Failed to load model '%s'", modelName.c_str() );
|
Con::warnf( "GuiObjectView::setObjectModel - Failed to load model '%s'", modelName.c_str() );
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!getModelResource()->preloadMaterialList(getModelResource().getPath())) return false;
|
if (!getModel()->preloadMaterialList(getModel().getPath())) return false;
|
||||||
|
|
||||||
// Instantiate it.
|
// Instantiate it.
|
||||||
|
|
||||||
mModelInstance = new TSShapeInstance(getModelResource(), true );
|
mModelInstance = new TSShapeInstance(getModel(), true );
|
||||||
mModelInstance->resetMaterialList();
|
mModelInstance->resetMaterialList();
|
||||||
mModelInstance->cloneMaterialList();
|
mModelInstance->cloneMaterialList();
|
||||||
|
|
||||||
|
|
@ -359,8 +361,8 @@ bool GuiObjectView::setObjectModel( const String& modelName )
|
||||||
mModelInstance->initMaterialList();
|
mModelInstance->initMaterialList();
|
||||||
// Initialize camera values.
|
// Initialize camera values.
|
||||||
|
|
||||||
mOrbitPos = getModelResource()->center;
|
mOrbitPos = getModel()->center;
|
||||||
mMinOrbitDist = getModelResource()->mRadius;
|
mMinOrbitDist = getModel()->mRadius;
|
||||||
|
|
||||||
// Initialize animation.
|
// Initialize animation.
|
||||||
|
|
||||||
|
|
@ -369,11 +371,6 @@ bool GuiObjectView::setObjectModel( const String& modelName )
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiObjectView::onModelChanged()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
void GuiObjectView::setSkin( const String& name )
|
void GuiObjectView::setSkin( const String& name )
|
||||||
|
|
@ -389,17 +386,21 @@ void GuiObjectView::setSkin( const String& name )
|
||||||
|
|
||||||
bool GuiObjectView::setMountedObject( const String& modelName )
|
bool GuiObjectView::setMountedObject( const String& modelName )
|
||||||
{
|
{
|
||||||
// Load the model.
|
// Load the model if it is not already the asset then set it..
|
||||||
_setMountedModel(modelName);
|
if (modelName.c_str() != _getMountedModelAssetId())
|
||||||
if (!getMountedModelResource())
|
_setMountedModel(modelName.c_str());
|
||||||
|
else
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (!getMountedModel())
|
||||||
{
|
{
|
||||||
Con::warnf("GuiObjectView::setMountedObject - Failed to load model '%s'", modelName.c_str());
|
Con::warnf("GuiObjectView::setMountedObject - Failed to load model '%s'", modelName.c_str());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!getMountedModelResource()->preloadMaterialList(getMountedModelResource().getPath())) return false;
|
if (!getMountedModel()->preloadMaterialList(getMountedModel().getPath())) return false;
|
||||||
|
|
||||||
mMountedModelInstance = new TSShapeInstance(getMountedModelResource(), true);
|
mMountedModelInstance = new TSShapeInstance(getMountedModel(), true);
|
||||||
mMountedModelInstance->resetMaterialList();
|
mMountedModelInstance->resetMaterialList();
|
||||||
mMountedModelInstance->cloneMaterialList();
|
mMountedModelInstance->cloneMaterialList();
|
||||||
|
|
||||||
|
|
@ -413,11 +414,6 @@ bool GuiObjectView::setMountedObject( const String& modelName )
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiObjectView::onMountedModelChanged()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
void GuiObjectView::setMountSkin(const String& name)
|
void GuiObjectView::setMountSkin(const String& name)
|
||||||
|
|
@ -632,7 +628,7 @@ void GuiObjectView::setLightDirection( const Point3F& direction )
|
||||||
|
|
||||||
void GuiObjectView::_initAnimation()
|
void GuiObjectView::_initAnimation()
|
||||||
{
|
{
|
||||||
AssertFatal(getModelResource(), "GuiObjectView::_initAnimation - No model loaded!" );
|
AssertFatal(getModel(), "GuiObjectView::_initAnimation - No model loaded!" );
|
||||||
|
|
||||||
if( mAnimationSeqName.isEmpty() && mAnimationSeq == -1 )
|
if( mAnimationSeqName.isEmpty() && mAnimationSeq == -1 )
|
||||||
return;
|
return;
|
||||||
|
|
@ -641,13 +637,13 @@ void GuiObjectView::_initAnimation()
|
||||||
|
|
||||||
if( !mAnimationSeqName.isEmpty() )
|
if( !mAnimationSeqName.isEmpty() )
|
||||||
{
|
{
|
||||||
mAnimationSeq = getModelResource()->findSequence( mAnimationSeqName );
|
mAnimationSeq = getModel()->findSequence( mAnimationSeqName );
|
||||||
|
|
||||||
if( mAnimationSeq == -1 )
|
if( mAnimationSeq == -1 )
|
||||||
{
|
{
|
||||||
Con::errorf( "GuiObjectView::_initAnimation - Cannot find animation sequence '%s' on '%s'",
|
Con::errorf( "GuiObjectView::_initAnimation - Cannot find animation sequence '%s' on '%s'",
|
||||||
mAnimationSeqName.c_str(),
|
mAnimationSeqName.c_str(),
|
||||||
mModelName
|
_getModelAssetId()
|
||||||
);
|
);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
|
@ -658,11 +654,11 @@ void GuiObjectView::_initAnimation()
|
||||||
|
|
||||||
if( mAnimationSeq != -1 )
|
if( mAnimationSeq != -1 )
|
||||||
{
|
{
|
||||||
if( mAnimationSeq >= getModelResource()->sequences.size() )
|
if( mAnimationSeq >= getModel()->sequences.size() )
|
||||||
{
|
{
|
||||||
Con::errorf( "GuiObjectView::_initAnimation - Sequence '%i' out of range for model '%s'",
|
Con::errorf( "GuiObjectView::_initAnimation - Sequence '%i' out of range for model '%s'",
|
||||||
mAnimationSeq,
|
mAnimationSeq,
|
||||||
mModelName
|
_getModelAssetId()
|
||||||
);
|
);
|
||||||
|
|
||||||
mAnimationSeq = -1;
|
mAnimationSeq = -1;
|
||||||
|
|
@ -693,12 +689,12 @@ void GuiObjectView::_initMount()
|
||||||
|
|
||||||
if( !mMountNodeName.isEmpty() )
|
if( !mMountNodeName.isEmpty() )
|
||||||
{
|
{
|
||||||
mMountNode = getModelResource()->findNode( mMountNodeName );
|
mMountNode = getModel()->findNode( mMountNodeName );
|
||||||
if( mMountNode == -1 )
|
if( mMountNode == -1 )
|
||||||
{
|
{
|
||||||
Con::errorf( "GuiObjectView::_initMount - No node '%s' on '%s'",
|
Con::errorf( "GuiObjectView::_initMount - No node '%s' on '%s'",
|
||||||
mMountNodeName.c_str(),
|
mMountNodeName.c_str(),
|
||||||
mModelName
|
_getModelAssetId()
|
||||||
);
|
);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
|
@ -707,11 +703,11 @@ void GuiObjectView::_initMount()
|
||||||
|
|
||||||
// Make sure mount node is valid.
|
// Make sure mount node is valid.
|
||||||
|
|
||||||
if( mMountNode != -1 && mMountNode >= getModelResource()->nodes.size() )
|
if( mMountNode != -1 && mMountNode >= getModel()->nodes.size() )
|
||||||
{
|
{
|
||||||
Con::errorf( "GuiObjectView::_initMount - Mount node index '%i' out of range for '%s'",
|
Con::errorf( "GuiObjectView::_initMount - Mount node index '%i' out of range for '%s'",
|
||||||
mMountNode,
|
mMountNode,
|
||||||
mModelName
|
_getModelAssetId()
|
||||||
);
|
);
|
||||||
|
|
||||||
mMountNode = -1;
|
mMountNode = -1;
|
||||||
|
|
@ -720,11 +716,11 @@ void GuiObjectView::_initMount()
|
||||||
|
|
||||||
// Look up node on the mounted model from
|
// Look up node on the mounted model from
|
||||||
// which to mount to the primary model's node.
|
// which to mount to the primary model's node.
|
||||||
if (!getMountedModelResource()) return;
|
if (!getMountedModel()) return;
|
||||||
S32 mountPoint = getMountedModelResource()->findNode( "mountPoint" );
|
S32 mountPoint = getMountedModel()->findNode( "mountPoint" );
|
||||||
if( mountPoint != -1 )
|
if( mountPoint != -1 )
|
||||||
{
|
{
|
||||||
getMountedModelResource()->getNodeWorldTransform(mountPoint, &mMountTransform),
|
getMountedModel()->getNodeWorldTransform(mountPoint, &mMountTransform),
|
||||||
mMountTransform.inverse();
|
mMountTransform.inverse();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -745,7 +741,7 @@ DefineEngineMethod( GuiObjectView, getModel, const char*, (),,
|
||||||
"@return Name of the displayed model.\n\n"
|
"@return Name of the displayed model.\n\n"
|
||||||
"@see GuiControl")
|
"@see GuiControl")
|
||||||
{
|
{
|
||||||
return Con::getReturnBuffer( object->getModel() );
|
return Con::getReturnBuffer( object->_getModelAssetId() );
|
||||||
}
|
}
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
@ -775,7 +771,7 @@ DefineEngineMethod( GuiObjectView, getMountedModel, const char*, (),,
|
||||||
"@return Name of the mounted model.\n\n"
|
"@return Name of the mounted model.\n\n"
|
||||||
"@see GuiControl")
|
"@see GuiControl")
|
||||||
{
|
{
|
||||||
return Con::getReturnBuffer( object->getMountedModel() );
|
return Con::getReturnBuffer( object->_getMountedModelAssetId() );
|
||||||
}
|
}
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
|
||||||
|
|
@ -37,7 +37,7 @@ class LightInfo;
|
||||||
|
|
||||||
|
|
||||||
/// A control that displays a TSShape in its view.
|
/// A control that displays a TSShape in its view.
|
||||||
class GuiObjectView : public GuiTSCtrl
|
class GuiObjectView : public GuiTSCtrl, protected AssetPtrCallback
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
|
@ -70,15 +70,8 @@ class GuiObjectView : public GuiTSCtrl
|
||||||
/// @{
|
/// @{
|
||||||
|
|
||||||
///Model loaded for display.
|
///Model loaded for display.
|
||||||
DECLARE_SHAPEASSET(GuiObjectView, Model, onModelChanged);
|
DECLARE_SHAPEASSET_REFACTOR(GuiObjectView, Model)
|
||||||
static bool _setModelData(void* obj, const char* index, const char* data)\
|
|
||||||
{
|
|
||||||
bool ret = false;
|
|
||||||
GuiObjectView* object = static_cast<GuiObjectView*>(obj);
|
|
||||||
ret = object->setObjectModel(StringTable->insert(data));
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
void onModelChanged();
|
|
||||||
TSShapeInstance* mModelInstance;
|
TSShapeInstance* mModelInstance;
|
||||||
/// Name of skin to use on model.
|
/// Name of skin to use on model.
|
||||||
String mSkinName;
|
String mSkinName;
|
||||||
|
|
@ -109,15 +102,7 @@ class GuiObjectView : public GuiTSCtrl
|
||||||
/// @{
|
/// @{
|
||||||
|
|
||||||
///Model to mount to the primary model.
|
///Model to mount to the primary model.
|
||||||
DECLARE_SHAPEASSET(GuiObjectView, MountedModel, onMountedModelChanged);
|
DECLARE_SHAPEASSET_REFACTOR(GuiObjectView, MountedModel)
|
||||||
static bool _setMountedModelData(void* obj, const char* index, const char* data)\
|
|
||||||
{
|
|
||||||
bool ret = false;
|
|
||||||
GuiObjectView* object = static_cast<GuiObjectView*>(obj);
|
|
||||||
ret = object->setMountedObject(StringTable->insert(data));
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
void onMountedModelChanged();
|
|
||||||
TSShapeInstance* mMountedModelInstance;
|
TSShapeInstance* mMountedModelInstance;
|
||||||
|
|
||||||
///
|
///
|
||||||
|
|
@ -284,7 +269,17 @@ class GuiObjectView : public GuiTSCtrl
|
||||||
static void initPersistFields();
|
static void initPersistFields();
|
||||||
|
|
||||||
DECLARE_CONOBJECT( GuiObjectView );
|
DECLARE_CONOBJECT( GuiObjectView );
|
||||||
DECLARE_DESCRIPTION( "A control that shows a TSShape model." );
|
DECLARE_DESCRIPTION( "A control that shows a TSShape model." );
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
|
||||||
|
{
|
||||||
|
if (mModelAsset.notNull())
|
||||||
|
setObjectModel(_getModelAssetId());
|
||||||
|
|
||||||
|
if (mMountedModelAsset.notNull())
|
||||||
|
setMountedObject(_getMountedModelAssetId());
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // !_GUIOBJECTVIEW_H_
|
#endif // !_GUIOBJECTVIEW_H_
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue