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https://github.com/TorqueGameEngines/Torque3D.git
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explosion and guiobjectview
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parent
2b973abdcf
commit
51f4255c14
4 changed files with 67 additions and 74 deletions
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@ -239,7 +239,7 @@ ExplosionData::ExplosionData()
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explosionScale.set(1.0f, 1.0f, 1.0f);
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playSpeed = 1.0f;
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INIT_ASSET(ExplosionShape);
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mExplosionShapeAsset.registerRefreshNotify(this);
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explosionAnimation = -1;
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@ -315,7 +315,7 @@ ExplosionData::ExplosionData(const ExplosionData& other, bool temp_clone) : Game
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particleEmitterId = other.particleEmitterId; // -- for pack/unpack of particleEmitter ptr
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explosionScale = other.explosionScale;
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playSpeed = other.playSpeed;
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CLONE_ASSET(ExplosionShape);
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mExplosionShapeAsset = other.mExplosionShapeAsset;
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explosionAnimation = other.explosionAnimation; // -- from explosionShape sequence "ambient"
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dMemcpy( emitterList, other.emitterList, sizeof( emitterList ) );
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dMemcpy( emitterIDList, other.emitterIDList, sizeof( emitterIDList ) ); // -- for pack/unpack of emitterList ptrs
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@ -360,6 +360,8 @@ ExplosionData::~ExplosionData()
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if (!isTempClone())
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return;
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mExplosionShapeAsset.unregisterRefreshNotify();
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// particleEmitter, emitterList[*], debrisList[*], explosionList[*] will delete themselves
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#ifdef TRACK_EXPLOSION_DATA_CLONES
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@ -393,7 +395,7 @@ void ExplosionData::initPersistFields()
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{
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docsURL;
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addGroup("Shapes");
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INITPERSISTFIELD_SHAPEASSET(ExplosionShape, ExplosionData, "@brief Optional shape asset to place at the center of the explosion.\n\n"
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INITPERSISTFIELD_SHAPEASSET_REFACTOR(ExplosionShape, ExplosionData, "@brief Optional shape asset to place at the center of the explosion.\n\n"
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"The <i>ambient</i> animation of this model will be played automatically at the start of the explosion.");
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endGroup("Shapes");
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@ -668,7 +670,7 @@ void ExplosionData::packData(BitStream* stream)
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{
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Parent::packData(stream);
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PACKDATA_ASSET(ExplosionShape);
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PACKDATA_ASSET_REFACTOR(ExplosionShape);
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//PACKDATA_SOUNDASSET(Sound);
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PACKDATA_ASSET(Sound);
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@ -773,7 +775,7 @@ void ExplosionData::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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UNPACKDATA_ASSET(ExplosionShape);
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UNPACKDATA_ASSET_REFACTOR(ExplosionShape);
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UNPACKDATA_ASSET(Sound);
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@ -897,10 +899,10 @@ bool ExplosionData::preload(bool server, String &errorStr)
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if (mExplosionShapeAsset.notNull()) {
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// Resolve animations
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explosionAnimation = mExplosionShape->findSequence("ambient");
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explosionAnimation = getExplosionShape()->findSequence("ambient");
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// Preload textures with a dummy instance...
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TSShapeInstance* pDummy = new TSShapeInstance(mExplosionShape, !server);
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TSShapeInstance* pDummy = new TSShapeInstance(getExplosionShape(), !server);
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delete pDummy;
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} else {
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@ -1392,8 +1394,8 @@ bool Explosion::explode()
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launchDebris( mInitialNormal );
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spawnSubExplosions();
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if (bool(mDataBlock->mExplosionShape) && mDataBlock->explosionAnimation != -1) {
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mExplosionInstance = new TSShapeInstance(mDataBlock->mExplosionShape, true);
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if (bool(mDataBlock->getExplosionShape()) && mDataBlock->explosionAnimation != -1) {
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mExplosionInstance = new TSShapeInstance(mDataBlock->getExplosionShape(), true);
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mExplosionThread = mExplosionInstance->addThread();
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mExplosionInstance->setSequence(mExplosionThread, mDataBlock->explosionAnimation, 0);
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@ -1403,7 +1405,7 @@ bool Explosion::explode()
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mEndingMS = U32(mExplosionInstance->getScaledDuration(mExplosionThread) * 1000.0f);
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mObjScale.convolve(mDataBlock->explosionScale);
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mObjBox = mDataBlock->mExplosionShape->mBounds;
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mObjBox = mDataBlock->getExplosionShape()->mBounds;
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resetWorldBox();
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}
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