explosion and guiobjectview

This commit is contained in:
marauder2k7 2025-06-19 16:27:16 +01:00
parent 2b973abdcf
commit 51f4255c14
4 changed files with 67 additions and 74 deletions

View file

@ -239,7 +239,7 @@ ExplosionData::ExplosionData()
explosionScale.set(1.0f, 1.0f, 1.0f);
playSpeed = 1.0f;
INIT_ASSET(ExplosionShape);
mExplosionShapeAsset.registerRefreshNotify(this);
explosionAnimation = -1;
@ -315,7 +315,7 @@ ExplosionData::ExplosionData(const ExplosionData& other, bool temp_clone) : Game
particleEmitterId = other.particleEmitterId; // -- for pack/unpack of particleEmitter ptr
explosionScale = other.explosionScale;
playSpeed = other.playSpeed;
CLONE_ASSET(ExplosionShape);
mExplosionShapeAsset = other.mExplosionShapeAsset;
explosionAnimation = other.explosionAnimation; // -- from explosionShape sequence "ambient"
dMemcpy( emitterList, other.emitterList, sizeof( emitterList ) );
dMemcpy( emitterIDList, other.emitterIDList, sizeof( emitterIDList ) ); // -- for pack/unpack of emitterList ptrs
@ -360,6 +360,8 @@ ExplosionData::~ExplosionData()
if (!isTempClone())
return;
mExplosionShapeAsset.unregisterRefreshNotify();
// particleEmitter, emitterList[*], debrisList[*], explosionList[*] will delete themselves
#ifdef TRACK_EXPLOSION_DATA_CLONES
@ -393,7 +395,7 @@ void ExplosionData::initPersistFields()
{
docsURL;
addGroup("Shapes");
INITPERSISTFIELD_SHAPEASSET(ExplosionShape, ExplosionData, "@brief Optional shape asset to place at the center of the explosion.\n\n"
INITPERSISTFIELD_SHAPEASSET_REFACTOR(ExplosionShape, ExplosionData, "@brief Optional shape asset to place at the center of the explosion.\n\n"
"The <i>ambient</i> animation of this model will be played automatically at the start of the explosion.");
endGroup("Shapes");
@ -668,7 +670,7 @@ void ExplosionData::packData(BitStream* stream)
{
Parent::packData(stream);
PACKDATA_ASSET(ExplosionShape);
PACKDATA_ASSET_REFACTOR(ExplosionShape);
//PACKDATA_SOUNDASSET(Sound);
PACKDATA_ASSET(Sound);
@ -773,7 +775,7 @@ void ExplosionData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
UNPACKDATA_ASSET(ExplosionShape);
UNPACKDATA_ASSET_REFACTOR(ExplosionShape);
UNPACKDATA_ASSET(Sound);
@ -897,10 +899,10 @@ bool ExplosionData::preload(bool server, String &errorStr)
if (mExplosionShapeAsset.notNull()) {
// Resolve animations
explosionAnimation = mExplosionShape->findSequence("ambient");
explosionAnimation = getExplosionShape()->findSequence("ambient");
// Preload textures with a dummy instance...
TSShapeInstance* pDummy = new TSShapeInstance(mExplosionShape, !server);
TSShapeInstance* pDummy = new TSShapeInstance(getExplosionShape(), !server);
delete pDummy;
} else {
@ -1392,8 +1394,8 @@ bool Explosion::explode()
launchDebris( mInitialNormal );
spawnSubExplosions();
if (bool(mDataBlock->mExplosionShape) && mDataBlock->explosionAnimation != -1) {
mExplosionInstance = new TSShapeInstance(mDataBlock->mExplosionShape, true);
if (bool(mDataBlock->getExplosionShape()) && mDataBlock->explosionAnimation != -1) {
mExplosionInstance = new TSShapeInstance(mDataBlock->getExplosionShape(), true);
mExplosionThread = mExplosionInstance->addThread();
mExplosionInstance->setSequence(mExplosionThread, mDataBlock->explosionAnimation, 0);
@ -1403,7 +1405,7 @@ bool Explosion::explode()
mEndingMS = U32(mExplosionInstance->getScaledDuration(mExplosionThread) * 1000.0f);
mObjScale.convolve(mDataBlock->explosionScale);
mObjBox = mDataBlock->mExplosionShape->mBounds;
mObjBox = mDataBlock->getExplosionShape()->mBounds;
resetWorldBox();
}