diff --git a/Engine/source/T3D/AI/AIController.cpp b/Engine/source/T3D/AI/AIController.cpp index e54b173bb..8546826c7 100644 --- a/Engine/source/T3D/AI/AIController.cpp +++ b/Engine/source/T3D/AI/AIController.cpp @@ -346,6 +346,16 @@ void AIController::TriggerState::setMoveTrigger(U32 slot, const bool isSet) } } +DefineEngineMethod(AIController, setMoveTrigger, void, (U32 slot, bool state), (true), + "@brief Sets a movement trigger on an AI object.\n\n" + "@param slot The trigger slot to set.\n" + "@see getMoveTrigger()\n" + "@see clearMoveTrigger()\n" + "@see clearMoveTriggers()\n") +{ + object->mTriggerState.setMoveTrigger(slot, state); +} + /** * Get the state of a movement trigger. * diff --git a/Engine/source/T3D/aiPlayer.cpp b/Engine/source/T3D/aiPlayer.cpp index 7548cc282..68032893a 100644 --- a/Engine/source/T3D/aiPlayer.cpp +++ b/Engine/source/T3D/aiPlayer.cpp @@ -621,7 +621,7 @@ bool AIPlayer::getAIMove(Move *movePtr) // Replicate the trigger state into the move so that // triggers can be controlled from scripts. for( U32 i = 0; i < MaxTriggerKeys; i++ ) - movePtr->trigger[ i ] = getImageTriggerState( i ); + movePtr->trigger[ i ] = getMoveTrigger( i ); #ifdef TORQUE_NAVIGATION_ENABLED if(mJump == Now) @@ -1390,14 +1390,14 @@ DefineEngineMethod(AIPlayer, checkInFoV, bool, (ShapeBase* obj, F32 fov, bool ch return object->checkInFoV(obj, fov, checkEnabled); } -DefineEngineMethod( AIPlayer, setMoveTrigger, void, ( U32 slot ),, +DefineEngineMethod( AIPlayer, setMoveTrigger, void, ( U32 slot, bool state ),(true), "@brief Sets a movement trigger on an AI object.\n\n" "@param slot The trigger slot to set.\n" "@see getMoveTrigger()\n" "@see clearMoveTrigger()\n" "@see clearMoveTriggers()\n") { - object->setMoveTrigger( slot, true ); + object->setMoveTrigger( slot, state ); } DefineEngineMethod( AIPlayer, clearMoveTrigger, void, ( U32 slot ),,