From 51686fa45273f630df07275ec92ade681017075e Mon Sep 17 00:00:00 2001 From: Sir-Skurpsalot <87043120+Sir-Skurpsalot@users.noreply.github.com> Date: Wed, 15 Apr 2026 17:20:49 -0600 Subject: [PATCH] Update player.cpp --- Engine/source/T3D/player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Engine/source/T3D/player.cpp b/Engine/source/T3D/player.cpp index 3aa2ba51d..8eec248b3 100644 --- a/Engine/source/T3D/player.cpp +++ b/Engine/source/T3D/player.cpp @@ -740,10 +740,10 @@ void PlayerData::initPersistFields() addFieldV( "maxFreelookAngle", TypeRangedF32, Offset(maxFreelookAngle, PlayerData), &CommonValidators::PositiveFloat, "@brief Defines the maximum left and right angles (in radians) the player can " "look in freelook mode.\n\n" ); - addField( "minProneLookAngle", TypeF32, Offset(minProneLookAngle, PlayerData), + addFieldV( "minProneLookAngle", TypeF32, Offset(minProneLookAngle, PlayerData), &CommonValidators::DirFloatPi, "@brief Lowest angle (in radians) the player can look when Prone.\n\n" "@note An angle of zero is straight ahead, with positive up and negative down." ); //Skurps - addField( "maxProneLookAngle", TypeF32, Offset(maxProneLookAngle, PlayerData), + addFieldV( "maxProneLookAngle", TypeF32, Offset(maxProneLookAngle, PlayerData), &CommonValidators::DirFloatPi, "@brief Highest angle (in radians) the player can look when Prone.\n\n" "@note An angle of zero is straight ahead, with positive up and negative down." ); //Skurps