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macosx changes
changes required to get masox to run. Some further changes possible required around resourceHolder in future. The geometry shader works in macosx with gl version 3.3, though i do think some changes are required internally to account for a lack of OUT_col%
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3 changed files with 41 additions and 2 deletions
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@ -194,7 +194,7 @@ template<class T> class ResourceHolder : public ResourceHolderBase
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{
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{
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public:
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public:
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ResourceHolder(T *t) : ResourceHolderBase(t) {}
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ResourceHolder(T *t) : ResourceHolderBase(t) {}
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virtual ~ResourceHolder() { delete ((T*)mRes); }
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virtual ~ResourceHolder() { mRes = static_cast<T*>(mRes); SAFE_DELETE(mRes); }
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};
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};
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// Resource template. When dealing with resources, this is the
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// Resource template. When dealing with resources, this is the
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@ -182,7 +182,7 @@ singleton ShaderData( ThickLineGUI )
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DXGeometryShaderFile = $Core::CommonShaderPath @ "/fixedFunction/thickLineG.hlsl";
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DXGeometryShaderFile = $Core::CommonShaderPath @ "/fixedFunction/thickLineG.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/fixedFunction/thickLineP.hlsl";
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DXPixelShaderFile = $Core::CommonShaderPath @ "/fixedFunction/thickLineP.hlsl";
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OGLVertexShaderFile = $Core::CommonShaderPath @ "/fixedFunction/gl/colorV.glsl";
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OGLVertexShaderFile = $Core::CommonShaderPath @ "/fixedFunction/gl/thickLineV.glsl";
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OGLGeometryShaderFile = $Core::CommonShaderPath @ "/fixedFunction/gl/thickLineG.glsl";
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OGLGeometryShaderFile = $Core::CommonShaderPath @ "/fixedFunction/gl/thickLineG.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/fixedFunction/gl/thickLineP.glsl";
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OGLPixelShaderFile = $Core::CommonShaderPath @ "/fixedFunction/gl/thickLineP.glsl";
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@ -0,0 +1,39 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "../../gl/hlslCompat.glsl"
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in vec4 vPosition;
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in vec4 vColor;
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uniform mat4 modelview;
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out VS_OUT {
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vec4 color;
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} vs_out;
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void main()
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{
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gl_Position = tMul(modelview, vPosition);
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correctSSP(gl_Position);
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vs_out.color = vColor;
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}
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