Correct GFXD3D11TextureObject lock/unlock issues

This commit is contained in:
rextimmy 2021-01-05 10:41:30 +10:00
parent 58d2e30af7
commit 511efcf462
2 changed files with 10 additions and 28 deletions

View file

@ -76,7 +76,7 @@ void GFXD3D11TextureManager::_innerCreateTexture( GFXD3D11TextureObject *retTex,
else if ( retTex->mProfile->isSystemMemory() )
{
usage |= D3D11_USAGE_STAGING;
cpuFlags |= D3D11_CPU_ACCESS_READ;
cpuFlags |= D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
}
else
{