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Merge pull request #1230 from Azaezel/notSoShocking
removal of un-implemented ShockwaveData entries from explosion.
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commit
5118d4bc63
2 changed files with 0 additions and 12 deletions
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@ -254,10 +254,6 @@ ExplosionData::ExplosionData()
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lifetimeVariance = 0;
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lifetimeVariance = 0;
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offset = 0.0f;
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offset = 0.0f;
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shockwave = NULL;
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shockwaveID = 0;
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shockwaveOnTerrain = false;
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shakeCamera = false;
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shakeCamera = false;
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camShakeFreq.set( 10.0f, 10.0f, 10.0f );
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camShakeFreq.set( 10.0f, 10.0f, 10.0f );
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camShakeAmp.set( 1.0f, 1.0f, 1.0f );
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camShakeAmp.set( 1.0f, 1.0f, 1.0f );
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@ -321,9 +317,6 @@ void ExplosionData::initPersistFields()
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"explosion.\n\n"
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"explosion.\n\n"
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"@see particleEmitter" );
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"@see particleEmitter" );
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// addField( "shockwave", TypeShockwaveDataPtr, Offset(shockwave, ExplosionData) );
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// addField( "shockwaveOnTerrain", TypeBool, Offset(shockwaveOnTerrain, ExplosionData) );
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addField( "debris", TYPEID< DebrisData >(), Offset(debrisList, ExplosionData), EC_NUM_DEBRIS_TYPES,
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addField( "debris", TYPEID< DebrisData >(), Offset(debrisList, ExplosionData), EC_NUM_DEBRIS_TYPES,
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"List of DebrisData objects to spawn with this explosion." );
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"List of DebrisData objects to spawn with this explosion." );
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addField( "debrisThetaMin", TypeF32, Offset(debrisThetaMin, ExplosionData),
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addField( "debrisThetaMin", TypeF32, Offset(debrisThetaMin, ExplosionData),
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@ -41,7 +41,6 @@ class ParticleEmitterData;
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class TSThread;
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class TSThread;
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class SFXTrack;
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class SFXTrack;
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struct DebrisData;
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struct DebrisData;
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class ShockwaveData;
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//--------------------------------------------------------------------------
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//--------------------------------------------------------------------------
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class ExplosionData : public GameBaseData {
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class ExplosionData : public GameBaseData {
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@ -77,10 +76,6 @@ class ExplosionData : public GameBaseData {
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ParticleEmitterData* emitterList[EC_NUM_EMITTERS];
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ParticleEmitterData* emitterList[EC_NUM_EMITTERS];
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S32 emitterIDList[EC_NUM_EMITTERS];
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S32 emitterIDList[EC_NUM_EMITTERS];
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ShockwaveData * shockwave;
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S32 shockwaveID;
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bool shockwaveOnTerrain;
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DebrisData * debrisList[EC_NUM_DEBRIS_TYPES];
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DebrisData * debrisList[EC_NUM_DEBRIS_TYPES];
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S32 debrisIDList[EC_NUM_DEBRIS_TYPES];
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S32 debrisIDList[EC_NUM_DEBRIS_TYPES];
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