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dx11 debugresult interpreter method (plugged into where we are finding issues with the material::mul switch on stateblocks
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5 changed files with 78 additions and 4 deletions
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@ -255,7 +255,7 @@ public:
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virtual void setClipRect( const RectI &rect );
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virtual const RectI& getClipRect() const { return mClipRect; }
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// }
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// }
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@ -325,6 +325,7 @@ public:
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// grab the sampler map
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const SamplerMap &getSamplersMap() const { return mSamplersMap; }
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SamplerMap &getSamplersMap(){ return mSamplersMap; }
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const char* interpretDebugResult(long result);
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};
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#endif
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