Final Linux compliance changes(renames, tweaks for gcc compliance, etc)

This commit is contained in:
Areloch 2016-05-29 00:58:02 -05:00
parent f5e86a83b5
commit 510b726f6f
25 changed files with 47 additions and 46 deletions

View file

@ -35,6 +35,8 @@ if(UNIX)
# for asm files
SET (CMAKE_ASM_NASM_OBJECT_FORMAT "elf")
ENABLE_LANGUAGE (ASM_NASM)
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
endif()
# TODO: fmod support
@ -257,7 +259,7 @@ addPath("${srcDir}/gui/3d")
addPath("${srcDir}/postFx")
if(NOT TORQUE_EXPERIMENTAL_EC)
set(BLACKLIST "Entity.cpp;Entity.h" )
set(BLACKLIST "entity.cpp;entity.h" )
endif()
addPath("${srcDir}/T3D")
set(BLACKLIST "" )
@ -274,12 +276,12 @@ addPath("${srcDir}/T3D/turret")
if( TORQUE_EXPERIMENTAL_EC )
addPath("${srcDir}/T3D/components/")
addPath("${srcDir}/T3D/components/Animation")
addPath("${srcDir}/T3D/components/Camera")
addPath("${srcDir}/T3D/components/Collision")
addPath("${srcDir}/T3D/components/Game")
addPath("${srcDir}/T3D/components/Physics")
addPath("${srcDir}/T3D/components/Render")
addPath("${srcDir}/T3D/components/animation")
addPath("${srcDir}/T3D/components/camera")
addPath("${srcDir}/T3D/components/collision")
addPath("${srcDir}/T3D/components/game")
addPath("${srcDir}/T3D/components/physics")
addPath("${srcDir}/T3D/components/render")
endif()
addPath("${srcDir}/main/")