mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
This commit is contained in:
parent
f5e86a83b5
commit
510b726f6f
25 changed files with 47 additions and 46 deletions
|
|
@ -32,13 +32,12 @@
|
|||
#ifndef COMPONENT_H
|
||||
#include "T3D/components/component.h"
|
||||
#endif
|
||||
#ifndef MROTATION_H
|
||||
#include "math/mRotation.h"
|
||||
#endif
|
||||
#ifndef _CONTAINERQUERY_H_
|
||||
#include "T3D/containerQuery.h"
|
||||
#endif
|
||||
|
||||
class Component;
|
||||
|
||||
//**************************************************************************
|
||||
// Entity
|
||||
//**************************************************************************
|
||||
|
|
@ -272,9 +271,6 @@ Vector<T*> Entity::getComponents()
|
|||
// Loop through our child objects.
|
||||
for (U32 i = 0; i < mComponents.size(); i++)
|
||||
{
|
||||
if (!mComponents[i]->isEnabled())
|
||||
continue;
|
||||
|
||||
curObj = dynamic_cast<T*>(mComponents[i]);
|
||||
|
||||
// Add this child object if appropriate.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue