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https://github.com/TorqueGameEngines/Torque3D.git
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Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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parent
f5e86a83b5
commit
510b726f6f
25 changed files with 47 additions and 46 deletions
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@ -24,10 +24,10 @@
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#define RENDER_COMPONENT_INTERFACE_H
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#ifndef _TSSHAPE_H_
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#include "ts/TSShape.h"
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#include "ts/tsShape.h"
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#endif
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#ifndef _TSSHAPEINSTANCE_H_
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#include "ts/TSShapeInstance.h"
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#include "ts/tsShapeInstance.h"
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#endif
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#ifndef CORE_INTERFACES_H
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#include "T3D/components/coreInterfaces.h"
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@ -40,7 +40,7 @@ public:
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virtual TSShape* getShape() = 0;
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Signal< void(RenderComponentInterface*) > RenderComponentInterface::onShapeChanged;
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Signal< void(RenderComponentInterface*) > onShapeChanged;
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virtual TSShapeInstance* getShapeInstance() = 0;
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@ -50,7 +50,7 @@ public:
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virtual void setNodeTransforms(Vector<MatrixF> transforms) = 0;
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Signal< void(RenderComponentInterface*) > RenderComponentInterface::onShapeInstanceChanged;
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Signal< void(RenderComponentInterface*) > onShapeInstanceChanged;
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};
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class CastRayRenderedInterface// : public Interface<CastRayRenderedInterface>
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