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Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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25 changed files with 47 additions and 46 deletions
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@ -203,7 +203,7 @@ public:
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//This is a weird artifact of the PhysicsReps. We want the collision component to be privvy to any events that happen
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//so when the physics components do a findContact test during their update, they'll have a signal collision components
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//can be listening to to update themselves with that info
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Signal< void(SceneObject*) > PlayerControllerComponent::onContactSignal;
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Signal< void(SceneObject*) > onContactSignal;
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//
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DECLARE_CALLBACK(void, updateMove, (PlayerControllerComponent* obj));
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