Final Linux compliance changes(renames, tweaks for gcc compliance, etc)

This commit is contained in:
Areloch 2016-05-29 00:58:02 -05:00
parent f5e86a83b5
commit 510b726f6f
25 changed files with 47 additions and 46 deletions

View file

@ -43,7 +43,7 @@ public:
F32 getMass() { return mMass; }
Signal< void(VectorF normal, Vector<SceneObject*> overlappedObjects) > PhysicsComponentInterface::onPhysicsCollision;
Signal< void(VectorF normal, Vector<SceneObject*> overlappedObjects) > onPhysicsCollision;
};
#endif

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@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/components/physics/playerControllercomponent.h"
#include "T3D/components/physics/playerControllerComponent.h"
#include "platform/platform.h"
#include "console/consoleTypes.h"
#include "core/util/safeDelete.h"

View file

@ -203,7 +203,7 @@ public:
//This is a weird artifact of the PhysicsReps. We want the collision component to be privvy to any events that happen
//so when the physics components do a findContact test during their update, they'll have a signal collision components
//can be listening to to update themselves with that info
Signal< void(SceneObject*) > PlayerControllerComponent::onContactSignal;
Signal< void(SceneObject*) > onContactSignal;
//
DECLARE_CALLBACK(void, updateMove, (PlayerControllerComponent* obj));

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@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/components/physics/rigidBodycomponent.h"
#include "T3D/components/physics/rigidBodyComponent.h"
#include "core/util/safeDelete.h"
#include "console/consoleTypes.h"
#include "console/consoleObject.h"
@ -31,7 +31,7 @@
#include "T3D/physics/physicsPlugin.h"
#include "T3D/physics/physicsWorld.h"
#include "T3D/physics/physicsCollision.h"
#include "T3D/components/collision/collisioncomponent.h"
#include "T3D/components/collision/collisionComponent.h"
bool RigidBodyComponent::smNoCorrections = false;
bool RigidBodyComponent::smNoSmoothing = false;

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@ -30,7 +30,7 @@
#include "T3D/physics/physicsCommon.h"
#endif
#ifndef COLLISION_COMPONENT_H
#include "T3D/components/collision/collisioncomponent.h"
#include "T3D/components/collision/collisionComponent.h"
#endif
#ifndef PHYSICS_COMPONENT_INTERFACE_H
#include "T3D/components/physics/physicsComponentInterface.h"