mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-27 02:23:47 +00:00
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
This commit is contained in:
parent
f5e86a83b5
commit
510b726f6f
25 changed files with 47 additions and 46 deletions
|
|
@ -3,7 +3,7 @@
|
|||
// Copyright (C) GarageGames.com, Inc.
|
||||
//-----------------------------------------------------------------------------
|
||||
#include "console/consoleTypes.h"
|
||||
#include "T3D/components/game/Triggercomponent.h"
|
||||
#include "T3D/components/game/triggerComponent.h"
|
||||
#include "core/util/safeDelete.h"
|
||||
#include "console/consoleTypes.h"
|
||||
#include "console/consoleObject.h"
|
||||
|
|
@ -234,7 +234,8 @@ bool TriggerComponent::testObject(SceneObject* enter)
|
|||
//anywho, build our list and then we'll check intersections
|
||||
ClippedPolyList myList;
|
||||
|
||||
myList.setTransform(&(mOwner->getTransform()), mOwner->getScale());
|
||||
MatrixF ownerTransform = mOwner->getTransform();
|
||||
myList.setTransform(&ownerTransform, mOwner->getScale());
|
||||
myList.setObject(mOwner);
|
||||
|
||||
myCI->buildPolyList(PLC_Collision, &myList, enterBox, sphere);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue