Final Linux compliance changes(renames, tweaks for gcc compliance, etc)

This commit is contained in:
Areloch 2016-05-29 00:58:02 -05:00
parent f5e86a83b5
commit 510b726f6f
25 changed files with 47 additions and 46 deletions

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@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/components/collision/collisioncomponent.h"
#include "T3D/components/collision/collisionComponent.h"
#include "T3D/components/collision/collisionComponent_ScriptBinding.h"
#include "T3D/components/physics/physicsBehavior.h"
#include "console/consoleTypes.h"

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@ -21,7 +21,7 @@
//-----------------------------------------------------------------------------
#include "console/engineAPI.h"
#include "T3D/components/collision/collisioncomponent.h"
#include "T3D/components/collision/collisionComponent.h"
#include "materials/baseMatInstance.h"
DefineConsoleMethod(CollisionComponent, getNumberOfContacts, S32, (), ,

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@ -126,7 +126,7 @@ void CollisionInterface::handleCollisionNotifyList()
mCollisionNotifyList.clear();
}
Chunker<CollisionInterface::CollisionTimeout> sTimeoutChunker;
Chunker<CollisionInterface::CollisionTimeout> sCollisionTimeoutChunker;
CollisionInterface::CollisionTimeout* CollisionInterface::sFreeTimeoutList = 0;
void CollisionInterface::queueCollision( SceneObject *obj, const VectorF &vec)
@ -174,7 +174,7 @@ void CollisionInterface::queueCollision( SceneObject *obj, const VectorF &vec)
}
else
{
ptr = sTimeoutChunker.alloc();
ptr = sCollisionTimeoutChunker.alloc();
}
ptr->object = obj;

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@ -82,8 +82,8 @@ public:
VectorF vector;
};
Signal< void( SceneObject* ) > CollisionInterface::onCollisionSignal;
Signal< void( SceneObject* ) > CollisionInterface::onContactSignal;
Signal< void( SceneObject* ) > onCollisionSignal;
Signal< void( SceneObject* ) > onContactSignal;
protected:
CollisionTimeout* mTimeoutList;
@ -149,7 +149,7 @@ public:
virtual PhysicsCollision* getCollisionData() = 0;
Signal< void(PhysicsCollision* collision) > CollisionInterface::onCollisionChanged;
Signal< void(PhysicsCollision* collision) > onCollisionChanged;
};
class BuildConvexInterface //: public Interface<CollisionInterface>