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https://github.com/TorqueGameEngines/Torque3D.git
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Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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parent
f5e86a83b5
commit
510b726f6f
25 changed files with 47 additions and 46 deletions
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@ -20,7 +20,7 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "T3D/components/collision/collisioncomponent.h"
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#include "T3D/components/collision/collisionComponent.h"
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#include "T3D/components/collision/collisionComponent_ScriptBinding.h"
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#include "T3D/components/physics/physicsBehavior.h"
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#include "console/consoleTypes.h"
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@ -21,7 +21,7 @@
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//-----------------------------------------------------------------------------
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#include "console/engineAPI.h"
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#include "T3D/components/collision/collisioncomponent.h"
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#include "T3D/components/collision/collisionComponent.h"
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#include "materials/baseMatInstance.h"
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DefineConsoleMethod(CollisionComponent, getNumberOfContacts, S32, (), ,
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@ -126,7 +126,7 @@ void CollisionInterface::handleCollisionNotifyList()
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mCollisionNotifyList.clear();
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}
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Chunker<CollisionInterface::CollisionTimeout> sTimeoutChunker;
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Chunker<CollisionInterface::CollisionTimeout> sCollisionTimeoutChunker;
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CollisionInterface::CollisionTimeout* CollisionInterface::sFreeTimeoutList = 0;
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void CollisionInterface::queueCollision( SceneObject *obj, const VectorF &vec)
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@ -174,7 +174,7 @@ void CollisionInterface::queueCollision( SceneObject *obj, const VectorF &vec)
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}
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else
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{
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ptr = sTimeoutChunker.alloc();
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ptr = sCollisionTimeoutChunker.alloc();
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}
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ptr->object = obj;
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@ -82,8 +82,8 @@ public:
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VectorF vector;
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};
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Signal< void( SceneObject* ) > CollisionInterface::onCollisionSignal;
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Signal< void( SceneObject* ) > CollisionInterface::onContactSignal;
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Signal< void( SceneObject* ) > onCollisionSignal;
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Signal< void( SceneObject* ) > onContactSignal;
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protected:
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CollisionTimeout* mTimeoutList;
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@ -149,7 +149,7 @@ public:
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virtual PhysicsCollision* getCollisionData() = 0;
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Signal< void(PhysicsCollision* collision) > CollisionInterface::onCollisionChanged;
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Signal< void(PhysicsCollision* collision) > onCollisionChanged;
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};
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class BuildConvexInterface //: public Interface<CollisionInterface>
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