Udated for 3.6 and removed RS and B&M.

This commit is contained in:
Daniel Buckmaster 2014-10-20 14:04:47 +11:00
parent c7cd429d70
commit 501f8f6456
12 changed files with 192 additions and 227 deletions

3
_includes/newsitem.html Normal file
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@ -0,0 +1,3 @@
<span class="date">{{include.post.date | date_to_string}}</span>
<a href="{{page.root}}{{post.url}}"><span class="post-title">{{include.post.title}}</span></a>
<p>{{ include.post.content | strip_html | truncatewords: 40 }}</p>

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@ -53,6 +53,7 @@
<ul class="dropdown-menu">
<li><a href="{{page.root}}/start#download">Download</a></li>
<li><a href="{{page.root}}/start#tutorials">Tutorials</a></li>
<li><a target="_blank" href="http://torque3d.wikidot.com/">Wiki <i class="fa fa-external-link"></i></a></li>
</ul>
</li>

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@ -11,8 +11,8 @@ root: ..
<div class="container">
<p>
Here are some of the premier projects using Torque 3D right now. This isn't
an exhaustive list, just a showcase of some of our favourite projects. If
you'd like your project to feature on this page, let us know!
an exhaustive list - you can see more projects over at <a href="http://torque3d.wikidot.com/main:madewithtorque">the wiki</a>,
and even add your own to the list.
</p>
<div class="row">
@ -186,7 +186,7 @@ root: ..
that challenges you, this is the ticket. Otherwise, take a pass.
The game is vicious, both in its lack of morality and its
merciless systems. If you want to be the hero of a story, run
and dont look back. If you want to be Attia of the Julii or be
and dont look back. If you want to be Atia of the Julii or be
a power player, this is your RPG.
</p>
</div>
@ -229,43 +229,6 @@ root: ..
</div>
</div>
</div>
<div class="row">
<div class="media col-sm-6">
<a class="pull-left" href="http://respawn.gobbogamessa.com/">
<img class="made-with-torque" src="{{page.root}}/img/re-spawn-icon.jpg" />
</a>
<div class="media-body">
<h4 class="media-heading"><a href="http://respawn.gobbogamessa.com/">Re-Spawn</a></h4>
<a class="media-subheading" href="http://www.gobbogamessa.com/">Gobbo Games</a>
<p>
Re-Spawn is a competitive, arena-style multi-player first person
shooter game with fast-paced, high energy combat that requires
both reflexive skill and tactical thinking.
It is strongly influenced by FPS classics like Quake 2,
Quake 3 Arena, and Unreal Tournament. Just playing one match will
flood your mind with memories and nostalgia.
</p>
</div>
</div>
<div class="media col-sm-6">
<a class="pull-left" href="http://www.bloodandmana.com/">
<img class="made-with-torque" src="{{page.root}}/img/blood-and-mana-icon.jpg" />
</a>
<div class="media-body">
<h4 class="media-heading"><a href="http://www.bloodandmana.com/">Blood &amp; Mana</a></h4>
<a class="media-subheading" href="http://www.bloodandmana.com/">Blood &amp; Mana team</a>
<p>
Blood &amp; Mana is a fast-paced multiplayer medieval arena combat
game, mixing elements of the RPG and FPS genres. Equip your
character for each battle with no restrictions, no levels, and no
classes. Choose from a vast collection of armor, weapons, spells,
skills, and items.
</p>
</div>
</div>
</div>
</div>
<div class="banner"><div class="container">

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@ -23,12 +23,14 @@ root: .
<div class="container">
<div class="row">
<div class="col-sm-4">
<h2>Proven</h2>
<h2>Proven tech</h2>
<p>
Torque has been around for a while, and it's been used for everything
from interactive coral reefs to MMOs to driving simulators.
from driving simulators to MMOs to interactive coral reefs.
</p>
<a href="{{page.root}}/engine">Games made with Torque <i class="fa fa-angle-right"></i></a>
<center>
<a href="{{page.root}}/engine">Games made with Torque <i class="fa fa-angle-right"></i></a>
</center>
</div>
<div class="col-sm-4">
@ -37,7 +39,9 @@ root: .
When you get Torque, you get everything. Under the permissive MIT
open-source license, you can do what you want with the source code.
</p>
<a href="{{page.root}}/start">Download it now <i class="fa fa-angle-right"></i></a>
<center>
<a class="btn btn-primary" href="{{page.root}}/start">Download it now</a>
</center>
</div>
<div class="col-sm-4">
@ -47,9 +51,25 @@ root: .
Its future is in <em>your</em> hands, not those of a company with a
bottom line to meet.
</p>
<a href="{{page.root}}/contribute">Get involved <i class="fa fa-angle-right"></i></a>
<center>
<a href="{{page.root}}/contribute">Get involved <i class="fa fa-angle-right"></i></a>
</center>
</div>
</div>
{% if site.posts != empty %}
<div class="row">
<div class="col-sm-12">
<h2>Recent news</h2>
{% for post in site.posts limit:3 %}
{% include newsitem.html post=post %}
{% endfor %}
<a class="pull-right" href="{{page.root}}/news">See all <i class="fa fa-angle-right"></i></a>
</div>
</div>
{% endif %}
</div>
<div class="break"></div>
@ -65,12 +85,12 @@ root: .
<h2 class="status">Status</h2>
<table class="borderless table">
<tr>
<td>Continuous</td>
<td><img src="http://builds.garagegames.com/app/rest/builds/buildType:(id:bt79)/statusIcon"></img></td>
<td>Current version</td>
<td><a href="http://torque3d.wikidot.com/release:three-six-one">3.6.1</a></td>
</tr>
<tr>
<td>Release</td>
<td><img src="http://builds.garagegames.com/app/rest/builds/buildType:(id:bt78)/statusIcon"></img></td>
<td>Continuous integration</td>
<td><a href="http://t3dci.org">t3dci.org</a></td>
</tr>
</table>
</div>
@ -79,7 +99,7 @@ root: .
<h2>Issues</h2>
<ul>
<li><a href="https://github.com/GarageGames/Torque3D/issues/new">Report an issue</a></li>
<li><a href="https://github.com/GarageGames/Torque3D/issues?milestone=2">Issues for next milestone</a></li>
<li><a href="https://github.com/GarageGames/Torque3D/issues?q=is%3Aopen+milestone%3A3.7+sort%3Aupdated-desc">Issues for next milestone</a></li>
<li><a href="https://github.com/GarageGames/Torque3D/issues?labels=Final+review">Changes for final review</a></li>
<li><a href="http://garagegames.uservoice.com/forums/178972-torque-3d-mit/filters/top">Feature requests</a></li>
</ul>
@ -87,32 +107,6 @@ root: .
</div>
</div>
{% if site.posts != empty %}
<div class="break"></div>
<div class="container">
<div class="imgbanner row">
<div class="col-sm-12">
<img src="{{page.root}}/img/banner1.jpg"></img>
</div>
</div>
<div class="row">
<div class="col-sm-12">
<h2>Recent news</h2>
{% for post in site.posts limit:3 %}
<span class="date">{{post.date | date_to_string}}</span>
<a href="{{page.root}}{{post.url}}"><span class="post-title">{{post.title}}</span></a>
<p>{{ post.content | strip_html | truncatewords: 40 }}</p>
{% endfor %}
<a class="pull-right" href="{{page.root}}/news">See all <i class="fa fa-angle-right"></i></a>
</div>
</div>
</div>
{% endif %}
<script type="text/javascript" src="{{page.root}}/js/jquery.cycle.all.js"></script>
<script type="text/javascript" src="{{page.root}}/js/jquery.timeago.js"></script>
<script type="text/javascript">
@ -124,11 +118,9 @@ $(document).ready(function() {
4: 'Life is Feudal',
5: 'Frozen Endzone by Mode 7',
6: 'The Reef by QUT',
7: 'By Felix Westin',
8: 'By Felix Westin',
7: 'Grim Prospects',
8: 'Grim Prospects',
9: 'BeamNG.drive by BeamNG',
10: 'Re-Spawn by Gobbo Games',
11: 'Blood & Mana',
12: 'Villagers and Heroes by Mad Otter Games',
13: 'Villagers and Heroes by Mad Otter Games',
14: 'Villagers and Heroes by Mad Otter Games',
@ -144,8 +136,6 @@ $(document).ready(function() {
24: 'Airship Dragoon by YorkshireRifes',
25: 'Frozen Endzone by Mode 7',
26: 'Frozen Endzone by Mode 7',
27: 'Re-Spawn by Gobbo Games',
28: 'Blood & Mana',
29: 'Dark Horizons: Mechanized Corps by Max Gaming Technologies',
30: 'Dark Horizons: Mechanized Corps by Max Gaming Technologies',
31: 'Dark Horizons: Mechanized Corps by Max Gaming Technologies',

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@ -1,19 +1,18 @@
---
layout: page
title: News | Torque 3D
root: ..
---
<div class="banner"><div class="container">
<h2>News Archive</h2>
</div></div>
<div class="container">
<p></p>
<ul class="list-unstyled">
{% for post in site.posts %}
<li><span class="date">{{post.date | date_to_string}}</span>
<a class="post-title" href="{{page.root}}{{post.url}}">{{post.title}}</a></li>
{% endfor %}
</ul>
</div>
---
layout: page
title: News | Torque 3D
root: ..
---
<div class="banner"><div class="container">
<h2>News Archive</h2>
</div></div>
<div class="container">
<p></p>
<ul class="list-unstyled">
{% for post in site.posts %}
{% include newsitem.html post=post %}
{% endfor %}
</ul>
</div>

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@ -1,126 +1,135 @@
---
layout: page
title: Get Started | Torque 3D
root: ..
---
<div class="banner"><div class="container">
<h2 id="download">Download</h2>
</div></div>
<div class="container">
<p>
Below are links to the engine itself, and the Project Manager, a small
utility that helps you set up new Torque projects. You should download both
of them if you want to work with the engine. You'll also need some utilities
that vary depending on your platform.
</p>
<p>
Torque is currently fully supported on Windows only. It is possible to
compile a dedicated server (DS) under Linux. Users have successfully ported
the engine to Linux and OSX, and these efforts will soon make their way into
the official version.
</p>
<ul class="nav nav-tabs">
<li class="active"><a href="#windows-tab" data-toggle="tab">Windows</a></li>
<li><a href="#linux-tab" data-toggle="tab">Linux (DS only)</a></li>
</ul>
<div class="tab-content">
<div class="tab-pane active" id="windows-tab">
<table class="borderless download table">
<tr>
<td>Current version</td>
<td><a href="http://mit.garagegames.com/Torque3D-3-5-1.zip">Torque 3D 3.5.1</a>
<br />
<a href="http://mit.garagegames.com/T3DProjectManager-2-1.zip">Project Manager 2.1</a></td>
</tr>
<tr>
<td>Previous version</td>
<td><a href="http://mit.garagegames.com/Torque3D-3-5.zip">Torque 3D 3.5</a>
<br />
<a href="http://mit.garagegames.com/T3DProjectManager-2-0.zip">Project Manager 2.0</a></td>
</tr>
<tr>
<td>Tools</td>
<td>
Torque is currently compatible with Microsoft Visual Studio
<a href="http://www.microsoft.com/en-us/download/details.aspx?id=7873">2008</a>,
<a href="http://www.visualstudio.com/en-us/downloads#d-2010-express">2010</a>, and
<a href="http://www.microsoft.com/en-us/download/details.aspx?id=34673">2012</a>.
You'll also need the DirectX SDK version from
<a href="http://www.microsoft.com/en-us/download/details.aspx?id=6812">June 2010</a>.
</td>
</tr>
</table>
</div>
<div class="tab-pane" id="linux-tab">
<table class="borderless download table">
<tr>
<td>Current version</td>
<td><a href="http://mit.garagegames.com/Torque3D-3-5-1.zip">Torque 3D 3.5.1</a>
</tr>
<tr>
<td>Previous version</td>
<td><a href="http://mit.garagegames.com/Torque3D-3-5.zip">Torque 3D 3.5</a>
</tr>
<tr>
<td>Tools</td>
<td>
The requirements vary depending on your distribution. Under
Ubuntu, the following packages must be installed:
<code>build-essential nasm git php5-cli libsdl-dev libogg-dev</code>
</td>
</tr>
</table>
</div>
</div>
</div>
<div class="banner"><div class="container">
<h2 id="tutorials">Tutorials</h2>
</div></div>
<div class="container">
<p>
There is a wealth of learning material out there for the Torque line of engines,
some of which has been collected
<a href="http://www.garagegames.com/community/forums/viewthread/134078">here</a>.
There is also a collection of knowledge on our <a href="https://github.com/GarageGames/Torque3D/wiki">GitHub wiki</a>.
Below are some tutorials that we highly recommend to beginners, but for more
comprehensive or specific tutorials we recommend you check the forums or wiki.
</p>
<ul>
<li><a href="http://docs.garagegames.com/torque-3d/official/index.html?content/documentation/Setup/Overview.html">Setting up the engine</a>
A detailed look at how to start working with Torque. If you have trouble
getting started, here's the first place you should look!</li>
<li><a href="https://github.com/GarageGames/Torque3D/wiki/Project-Manager">Using the Project Manager</a>
A quick look at how to use the Project Manager to create and manage
your Torque projects.</li>
<li><a href="http://www.garagegames.com/community/resources/view/20937">Scripting damage and destruction</a>
Creating damageable objects with animations, different damage levels,
and destruction effects. A great introduction to the full process of working
with art and scripts together.</li>
<li><a href="http://www.garagegames.com/community/resources/view/21604">Deathmatch FPS with AI</a>
A tutorial series on creating a deathmatch shooter with AI enemies.</li>
<li><a href="http://www.garagegames.com/community/blogs/view/22447">Action/tactics hybrid game</a>
A lengthy series that shows you how to turn Torque into a Valkyria Chronicles-
style turn-based action tactics game. Written by Steve Acaster, developer
of <a href="http://www.desura.com/games/airship-dragoon">Airship Dragoon</a>.</li>
<li><a href="http://www.garagegames.com/products/torque-3d/guides">RTS prototype</a>
Build a basic real-time strategy game from default assets.</li>
</ul>
</div>
---
layout: page
title: Get Started | Torque 3D
root: ..
---
<div class="banner"><div class="container">
<h2 id="download">Download</h2>
</div></div>
<div class="container">
<p>
Below are links to the engine itself, and the Project Manager, a small
utility that helps you set up new Torque projects. You should download both
of them if you want to work with the engine. You'll also need some utilities
that vary depending on your platform.
</p>
<p>
Torque is currently fully supported on Windows only. It is possible to
compile a dedicated server (DS) under Linux. Users have successfully ported
the engine to Linux and OSX, and these efforts will soon make their way into
the official version.
</p>
<p class="alert alert-warning">
Have a look at <a href="http://torque3d.wikidot.com/main:downloads">this
wiki page</a> for all downloads and explanations of what to download if you
need help! The contents of the zip files have changed in version 3.6.1, as
explained <a href="http://torque3d.wikidot.com/introduction:what-to-download">here</a>
</p>
<ul class="nav nav-tabs">
<li class="active"><a href="#windows-tab" data-toggle="tab">Windows</a></li>
<li><a href="#linux-tab" data-toggle="tab">Linux (DS only)</a></li>
</ul>
<div class="tab-content">
<div class="tab-pane active" id="windows-tab">
<table class="borderless download table">
<tr>
<td>Current version</td>
<td><a href="http://mit.garagegames.com/Torque3D-3-6-1.zip">Torque 3D 3.6.1</a>
<br />
<a href="http://mit.garagegames.com/Torque3D-3-6-1-FullTemplate.zip">Full template (demo)</a>
<br />
<a href="http://mit.garagegames.com/T3DProjectManager-2-1.zip">Project Manager 2.1</a></td>
</tr>
<tr>
<td>Previous version</td>
<td><a href="http://mit.garagegames.com/Torque3D-3-5-1.zip">Torque 3D 3.5.1</a>
<br />
<a href="http://mit.garagegames.com/T3DProjectManager-2-1.zip">Project Manager 2.1</a></td>
</tr>
<tr>
<td>Tools</td>
<td>
Torque is currently compatible with Microsoft Visual Studio
<a href="http://www.microsoft.com/en-us/download/details.aspx?id=7873">2008</a>,
<a href="http://www.visualstudio.com/en-us/downloads#d-2010-express">2010</a>, and
<a href="http://www.microsoft.com/en-us/download/details.aspx?id=34673">2012</a>.
You'll also need the DirectX SDK version from
<a href="http://www.microsoft.com/en-us/download/details.aspx?id=6812">June 2010</a>.
</td>
</tr>
</table>
</div>
<div class="tab-pane" id="linux-tab">
<table class="borderless download table">
<tr>
<td>Current version</td>
<td><a href="http://mit.garagegames.com/Torque3D-3-5-1.zip">Torque 3D 3.5.1</a>
</tr>
<tr>
<td>Previous version</td>
<td><a href="http://mit.garagegames.com/Torque3D-3-5.zip">Torque 3D 3.5</a>
</tr>
<tr>
<td>Tools</td>
<td>
The requirements vary depending on your distribution. Under
Ubuntu, the following packages must be installed:
<code>build-essential nasm git php5-cli libsdl-dev libogg-dev</code>
</td>
</tr>
</table>
</div>
</div>
</div>
<div class="banner"><div class="container">
<h2 id="tutorials">Tutorials</h2>
</div></div>
<div class="container">
<p>
There is a wealth of learning material out there for the Torque line of engines,
some of which has been collected
<a href="http://www.garagegames.com/community/forums/viewthread/134078">here</a>.
There is also a collection of knowledge on our <a href="https://torque3d.wikidot.com">wiki</a>.
Below are some tutorials that we highly recommend to beginners, but for more
comprehensive or specific tutorials we recommend you check the forums or wiki.
</p>
<ul>
<li><a href="http://docs.garagegames.com/torque-3d/official/index.html?content/documentation/Setup/Overview.html">Setting up the engine</a>
A detailed look at how to start working with Torque. If you have trouble
getting started, here's the first place you should look!</li>
<li><a href="https://github.com/GarageGames/Torque3D/wiki/Project-Manager">Using the Project Manager</a>
A quick look at how to use the Project Manager to create and manage
your Torque projects.</li>
<li><a href="http://www.garagegames.com/community/resources/view/20937">Scripting damage and destruction</a>
Creating damageable objects with animations, different damage levels,
and destruction effects. A great introduction to the full process of working
with art and scripts together.</li>
<li><a href="http://www.garagegames.com/community/resources/view/21604">Deathmatch FPS with AI</a>
A tutorial series on creating a deathmatch shooter with AI enemies.</li>
<li><a href="http://www.garagegames.com/community/blogs/view/22447">Action/tactics hybrid game</a>
A lengthy series that shows you how to turn Torque into a Valkyria Chronicles-
style turn-based action tactics game. Written by Steve Acaster, developer
of <a href="http://www.desura.com/games/airship-dragoon">Airship Dragoon</a>.</li>
<li><a href="http://www.garagegames.com/products/torque-3d/guides">RTS prototype</a>
Build a basic real-time strategy game from default assets.</li>
</ul>
</div>