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https://github.com/TorqueGameEngines/Torque3D.git
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Adds a check to the record movie call so that it only happens in Release mode, to avoid crash issues with theora and debug mode.
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@ -314,6 +314,9 @@ DefineEngineFunction( startVideoCapture, void,
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"@see stopVideoCapture\n"
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"@see stopVideoCapture\n"
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"@ingroup Rendering\n" )
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"@ingroup Rendering\n" )
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{
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{
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#ifdef TORQUE_DEBUG
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Con::errorf("Recording video is disabled in debug!");
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#else
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if ( !canvas )
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if ( !canvas )
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{
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{
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Con::errorf("startVideoCapture -Please specify a GuiCanvas object to record from!");
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Con::errorf("startVideoCapture -Please specify a GuiCanvas object to record from!");
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@ -328,6 +331,7 @@ DefineEngineFunction( startVideoCapture, void,
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VIDCAP->setResolution(resolution);
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VIDCAP->setResolution(resolution);
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VIDCAP->begin(canvas);
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VIDCAP->begin(canvas);
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#endif
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}
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}
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DefineEngineFunction( stopVideoCapture, void, (),,
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DefineEngineFunction( stopVideoCapture, void, (),,
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