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from @rextimmy: ssao work
shifts ssao from the vectorlight to ibl-only via the reflectionProbearray postfx shader
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parent
3af902c911
commit
501990c3b6
10 changed files with 107 additions and 85 deletions
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@ -30,7 +30,7 @@
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#include "renderInstance/renderDeferredMgr.h"
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#include "math/mPolyhedron.impl.h"
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#include "gfx/gfxTransformSaver.h"
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#include "lighting/advanced/advancedLightBinManager.h" //for ssao
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#include "gfx/gfxDebugEvent.h"
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#include "shaderGen/shaderGenVars.h"
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#include "materials/shaderData.h"
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@ -752,6 +752,24 @@ void RenderProbeMgr::render( SceneRenderState *state )
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mProbeArrayEffect->setShaderMacro("SKYLIGHT_ONLY", "1");
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else
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mProbeArrayEffect->setShaderMacro("SKYLIGHT_ONLY", "0");
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//ssao mask
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if (AdvancedLightBinManager::smUseSSAOMask)
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{
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//find ssaoMask
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NamedTexTargetRef ssaoTarget = NamedTexTarget::find("ssaoMask");
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GFXTextureObject* pTexObj = ssaoTarget->getTexture();
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if (pTexObj)
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{
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mProbeArrayEffect->setShaderMacro("USE_SSAO_MASK");
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mProbeArrayEffect->setTexture(6, pTexObj);
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}
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}
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else
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{
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mProbeArrayEffect->setTexture(6, NULL);
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}
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mProbeArrayEffect->setTexture(3, mBRDFTexture);
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mProbeArrayEffect->setCubemapArrayTexture(4, mPrefilterArray);
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