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Adds a notes object that only displays in the editor, useful for when working on maps.
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163
Engine/source/T3D/notesObject.cpp
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163
Engine/source/T3D/notesObject.cpp
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#include "T3D/notesObject.h"
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#include "math/mathIO.h"
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#include "scene/sceneRenderState.h"
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#include "core/stream/bitStream.h"
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#include "materials/sceneData.h"
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#include "gfx/gfxDebugEvent.h"
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#include "gfx/gfxTransformSaver.h"
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#include "renderInstance/renderPassManager.h"
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#include "math\mathUtils.h"
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#include "gfx/gfxDrawUtil.h"
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IMPLEMENT_CO_NETOBJECT_V1(NotesObject);
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extern bool gEditingMission;
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//-----------------------------------------------------------------------------
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// Object setup and teardown
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//-----------------------------------------------------------------------------
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NotesObject::NotesObject()
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{
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// Flag this object so that it will always
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// be sent across the network to clients
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mNetFlags.set(Ghostable | ScopeAlways);
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// Set it as a "static" object
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mTypeMask |= StaticObjectType | StaticShapeObjectType;
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mShowArrow = true;
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mArrowLength = 5;
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mArrowRadius = 0.25;
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}
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NotesObject::~NotesObject()
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{
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}
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//-----------------------------------------------------------------------------
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// Object Editing
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//-----------------------------------------------------------------------------
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void NotesObject::initPersistFields()
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{
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Parent::initPersistFields();
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addField("Note", TypeCommand, Offset(mNote, NotesObject), "");
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addField("showArrow", TypeBool, Offset(mShowArrow, NotesObject), "");
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addField("arrowColor", TypeColorF, Offset(mArrowColor, NotesObject), "");
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}
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void NotesObject::inspectPostApply()
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{
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// Apply any transformations set in the editor
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Parent::inspectPostApply();
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if (isServerObject())
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{
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setMaskBits(-1);
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}
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}
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bool NotesObject::onAdd()
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{
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if (!Parent::onAdd())
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return false;
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// Set up a 1x1x1 bounding box
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mObjBox.set(Point3F(-0.5f, -0.5f, -0.5f),
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Point3F(0.5f, 0.5f, 0.5f));
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resetWorldBox();
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// Add this object to the scene
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addToScene();
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return true;
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}
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void NotesObject::onRemove()
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{
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// Remove this object from the scene
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removeFromScene();
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Parent::onRemove();
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}
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void NotesObject::setTransform(const MatrixF& mat)
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{
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// Let SceneObject handle all of the matrix manipulation
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Parent::setTransform(mat);
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// Dirty our network mask so that the new transform gets
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// transmitted to the client object
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setMaskBits(TransformMask);
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}
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U32 NotesObject::packUpdate(NetConnection* conn, U32 mask, BitStream* stream)
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{
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// Allow the Parent to get a crack at writing its info
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U32 retMask = Parent::packUpdate(conn, mask, stream);
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// Write our transform information
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//if (stream->writeFlag(mask & TransformMask))
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{
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mathWrite(*stream, getTransform());
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mathWrite(*stream, getScale());
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stream->write(mShowArrow);
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stream->write(mArrowColor);
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}
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return retMask;
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}
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void NotesObject::unpackUpdate(NetConnection* conn, BitStream* stream)
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{
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// Let the Parent read any info it sent
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Parent::unpackUpdate(conn, stream);
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//if (stream->readFlag()) // TransformMask
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{
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mathRead(*stream, &mObjToWorld);
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mathRead(*stream, &mObjScale);
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setTransform(mObjToWorld);
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stream->read(&mShowArrow);
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stream->read(&mArrowColor);
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}
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}
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void NotesObject::prepRenderImage(SceneRenderState* state)
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{
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if (!gEditingMission)
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return;
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ObjectRenderInst* ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
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ri->renderDelegate.bind(this, &NotesObject::_render);
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ri->type = RenderPassManager::RIT_Editor;
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state->getRenderPass()->addInst(ri);
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}
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void NotesObject::_render(ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat)
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{
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if (showArrow())
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{
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GFXStateBlockDesc desc;
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desc.setBlend(true);
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desc.setZReadWrite(true, false);
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VectorF forwardVec = getTransform().getForwardVector();
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forwardVec.normalize();
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Point3F startPos = forwardVec * -(mArrowLength * 0.5) + getPosition();
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Point3F endPos = forwardVec * (mArrowLength * 0.5) + getPosition();
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ColorI arrowColor = mArrowColor.toColorI();
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arrowColor.alpha = 128;
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GFX->getDrawUtil()->drawArrow(desc, startPos, endPos, arrowColor, mArrowRadius);
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}
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}
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