Updating libpng to v1.5.14 and zlib to v1.2.7

Since libpng has a dependency upon zlib, both updates were combined for one commit/pull-request.
This commit is contained in:
thecelloman 2013-03-09 16:19:11 -05:00
parent 845931296e
commit 4fdfb47f41
228 changed files with 49793 additions and 25598 deletions

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WARNING
=======
Libpng 1.5 erroneously uses /MD when building debug DLL versions of libpng.
It should use /MDd - you can change this under properties\C/C++\Code
Generation\Runtime Library if you need to use the debug runtime for debug
builds. This will be changed in libpng 1.6 but is currently retained for
compatibility with older libpng 1.5 releases.
The runtime library settings for each build are as follows:
Release Debug
DLL /MD /MD
Library /MT /MTd
The Visual Studio 2010 defaults for a Win32 DLL or Static Library project are
as follows:
Release Debug
DLL /MD /MDd
Static Library /MD /MDd
Notice that by default static library builds use the DLL runtime, not the
static library runtime.

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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PNG_USE_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ZLibSrcDir);..\..\..\scripts;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -0,0 +1,64 @@
VisualStudio instructions
libpng version 1.5.10 - March 29, 2012
Copyright (c) 1998-2010 Glenn Randers-Pehrson
This code is released under the libpng license.
For conditions of distribution and use, see the disclaimer
and license in png.h
This directory contains support for building libpng under MicroSoft
VisualStudio 2010. It may also work under later versions of VisualStudio.
You should be familiar with VisualStudio before using this directory.
Initial preparations
====================
You must enter some information in zlib.props before attempting to build
with this 'solution'. Please read and edit zlib.props first. You will
probably not be familiar with the contents of zlib.props - do not worry,
it is mostly harmless.
This is all you need to do to build the 'release' and 'release library'
configurations.
Debugging
=========
The release configurations default to /Ox optimization. Full debugging
information is produced (in the .pdb), but if you encounter a problem the
optimization may make it difficult to debug. Simply rebuild with a lower
optimization level (e.g. /Od.)
Linking your application
========================
Normally you should link against the 'release' configuration. This builds a
DLL for libpng 1.5 with the default runtime options used by Visual Studio
2010. In particular the runtime library is the "MultiThreaded DLL" version.
If you use Visual Studio defaults to build your application you will have no
problems.
If you don't use the Visual Studio defaults your application must still be built
with the default runtime option (/MD). If, for some reason, it is not then your
application will crash inside libpng15.dll as soon as libpng tries to read
from a file handle you pass in.
If you do not want to use the DLL, for example for a very small application,
the 'release library' configuration may be more appropriate. This is built
with a non-standard runtime library - the "MultiThreaded" version. When you
build your application it must be compiled with this option (/MT), otherwise
it will not build (if you are lucky) or crash (if you are not.)
Stop reading here
=================
You have enough information to build a working application.
Debug versions have limited support
===================================
This solution includes limited support for debug versions of libpng. You
do not need these unless your own solution itself uses debug builds (it is
far more effective to debug on the release builds, there is no point building
a special debug build.)
The debug build of libpng is minimally supported. Support for debug builds of
zlib is also minimal. You really don't want to do this.

View file

@ -0,0 +1,87 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libpng", "libpng\libpng.vcxproj", "{D6973076-9317-4EF2-A0B8-B7A18AC0713E}"
ProjectSection(ProjectDependencies) = postProject
{60F89955-91C6-3A36-8000-13C592FEC2DF} = {60F89955-91C6-3A36-8000-13C592FEC2DF}
{EB33566E-DA7F-4D28-9077-88C0B7C77E35} = {EB33566E-DA7F-4D28-9077-88C0B7C77E35}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pngtest", "pngtest\pngtest.vcxproj", "{228BA965-50D5-42B2-8BCF-AFCC227E3C1D}"
ProjectSection(ProjectDependencies) = postProject
{60F89955-91C6-3A36-8000-13C592FEC2DF} = {60F89955-91C6-3A36-8000-13C592FEC2DF}
{EB33566E-DA7F-4D28-9077-88C0B7C77E35} = {EB33566E-DA7F-4D28-9077-88C0B7C77E35}
{D6973076-9317-4EF2-A0B8-B7A18AC0713E} = {D6973076-9317-4EF2-A0B8-B7A18AC0713E}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "zlib\zlib.vcxproj", "{60F89955-91C6-3A36-8000-13C592FEC2DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pngvalid", "pngvalid\pngvalid.vcxproj", "{9B36B6FE-7FC0-434F-A71F-BBEF8099F1D8}"
ProjectSection(ProjectDependencies) = postProject
{60F89955-91C6-3A36-8000-13C592FEC2DF} = {60F89955-91C6-3A36-8000-13C592FEC2DF}
{EB33566E-DA7F-4D28-9077-88C0B7C77E35} = {EB33566E-DA7F-4D28-9077-88C0B7C77E35}
{D6973076-9317-4EF2-A0B8-B7A18AC0713E} = {D6973076-9317-4EF2-A0B8-B7A18AC0713E}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pnglibconf", "pnglibconf\pnglibconf.vcxproj", "{EB33566E-DA7F-4D28-9077-88C0B7C77E35}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug Library|Win32 = Debug Library|Win32
Debug|Win32 = Debug|Win32
Release Library|Win32 = Release Library|Win32
Release|Win32 = Release|Win32
EndGlobalSection
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{9B36B6FE-7FC0-434F-A71F-BBEF8099F1D8}.Release|Win32.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug Library|Win32.ActiveCfg = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug Library|Win32.Build.0 = Release|Win32
{EB33566E-DA7F-4D28-9077-88C0B7C77E35}.Debug|Win32.ActiveCfg = Release|Win32
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View file

@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
* zlib.props - location of zlib source
*
* libpng version 1.5.10 - March 29, 2012
*
* Copyright (c) 1998-2011 Glenn Randers-Pehrson
*
* This code is released under the libpng license.
* For conditions of distribution and use, see the disclaimer
* and license in png.h
* You must edit this file to record the location of the zlib
* source code.
-->
<Project ToolsVersion="4.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<!-- Place the name of the directory containing the source of zlib used for
debugging in this property.
The directory need only contain the '.c' and '.h' files from the
source.
If you use a relative directory name (as below) then it must be
relative to the project directories; these are one level deepers than
the directories containing this file.
If the version of zlib you use does not match that used when the
distribution was built you will get warnings from pngtest that the zlib
versions do not match. The zlib version used in this build is recorded
below:
-->
<ZLibSrcDir>..\..\..\..\zlib-1.2.5</ZLibSrcDir>
</PropertyGroup>
</Project>

View file

@ -0,0 +1,174 @@
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<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
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