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Adds support for SDL joystick and game controllers.
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4 changed files with 1530 additions and 31 deletions
114
Engine/source/platformSDL/sdlInputManager.h
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114
Engine/source/platformSDL/sdlInputManager.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SDLINPUTMANAGER_H_
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#define _SDLINPUTMANAGER_H_
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#ifndef _PLATFORMINPUT_H_
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#include "platform/platformInput.h"
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#endif
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#include "SDL.h"
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//------------------------------------------------------------------------------
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class SDLInputManager : public InputManager
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{
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enum Constants {
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MaxJoysticks = 4, // Up to 4 simultaneous joysticks
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MaxControllers = 4, // Up to 4 simultaneous controllers
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MaxHats = 2, // Maximum 2 hats per device
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MaxBalls = 2, // Maximum 2 trackballs per device
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MaxControllerAxes = 7, // From map_StringForControllerAxis[] in SDL_gamecontroller.c
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MaxControllerButtons = 16 // From map_StringForControllerButton[] in SDL_gamecontroller.c
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};
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struct controllerState
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{
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S32 sdlInstID; // SDL device instance id
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U32 torqueInstID; // Torque device instance id
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SDL_GameController *inputDevice;
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};
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struct joystickState
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{
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S32 sdlInstID; // SDL device instance id
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U32 torqueInstID; // Torque device instance id
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SDL_Joystick *inputDevice;
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U32 numAxes;
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U8 lastHatState[MaxHats];
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void reset();
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};
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private:
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typedef InputManager Parent;
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static S32 map_EventForControllerAxis[MaxControllerAxes];
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static S32 map_EventForControllerButton[MaxControllerButtons];
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static bool smJoystickEnabled;
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static bool smJoystickSplitAxesLR;
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static bool smControllerEnabled;
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static bool smPOVButtonEvents;
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static bool smPOVMaskEvents;
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joystickState mJoysticks[MaxJoysticks];
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controllerState mControllers[MaxControllers];
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// Used to look up a torque instance based on a device inst
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HashTable<S32, joystickState*> mJoystickMap;
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HashTable<S32, controllerState*> mControllerMap;
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bool mJoystickActive;
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void deviceConnectedCallback(S32 index);
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bool closeControllerByIndex(S32 index);
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void closeController(SDL_JoystickID sdlId);
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bool closeJoystickByIndex(S32 index);
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void closeJoystick(SDL_JoystickID sdlId);
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void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, S32 iValue);
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void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, F32 fValue);
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void buildHatEvents(U32 deviceType, U32 deviceInst, U8 lastState, U8 currentState, S32 hatIndex);
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public:
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DECLARE_STATIC_CLASS(SDLInputManager);
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public:
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SDLInputManager();
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bool enable();
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void disable();
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void process();
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void processEvent(SDL_Event &evt);
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static void init();
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// Console interface:
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S32 openJoystick(S32 sdlIndex, S32 requestedTID);
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S32 openController(S32 sdlIndex, S32 requestedTID);
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void closeDevice(S32 sdlIndex);
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S32 getJoystickOpenState(S32 sdlIndex);
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void getJoystickTorqueInst(S32 sdlIndex, char* instBuffer);
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};
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#endif // _SDLINPUTMANAGER_H_
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