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completed list of roughly ported over scripthooks.
todo: need to figure out why followobject is only hitting the first path node. likely amixup with goal handling
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16 changed files with 386 additions and 40 deletions
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@ -763,7 +763,7 @@ public:
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void setMomentum(const Point3F &momentum) override;
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bool displaceObject(const Point3F& displaceVector) override;
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virtual bool getAIMove(Move*);
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bool setAIController(S32 controller);
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bool setAIController(SimObjectId controller);
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AIController* getAIController() { return mAIController; };
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bool checkDismountPosition(const MatrixF& oldPos, const MatrixF& newPos); ///< Is it safe to dismount here?
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