diff --git a/Engine/source/lighting/common/projectedShadow.cpp b/Engine/source/lighting/common/projectedShadow.cpp index 2860d71fb..030c37fd7 100644 --- a/Engine/source/lighting/common/projectedShadow.cpp +++ b/Engine/source/lighting/common/projectedShadow.cpp @@ -395,7 +395,7 @@ void ProjectedShadow::_calcScore( const SceneRenderState *state ) F32 secs = mFloor( (F32)msSinceLastRender / 1000.0f ); mScore = pct + secs; - mClampF( mScore, 0.0f, 2000.0f ); + mScore = mClampF( mScore, 0.0f, 2000.0f ); } void ProjectedShadow::update( const SceneRenderState *state )