Fixes issue where storing of AB position and extent wasn't applying correctly

Changes ShapeEditor's Library tab to an "Assets" tab and opens the AB with the shapeAsset filter on
Adds Asset tab to world editor scenetree window that opens the assetBrowser
Fixes issue where opening default scene in worldEditor would activate the saveAs dirty flag, then if you exit the level and open a new one, you can only saveAs and not save the existing level asset
This commit is contained in:
JeffR 2022-04-24 12:16:22 -05:00
parent 70a70dfc10
commit 4f3d6c918b
8 changed files with 49 additions and 347 deletions

View file

@ -127,7 +127,6 @@ function ShapeEditorPlugin::onWorldEditorStartup(%this)
ShapeEdSeqNodeTabBook.selectPage(0);
ShapeEdAdvancedWindow-->tabBook.selectPage(0);
ShapeEdSelectWindow-->tabBook.selectPage(0);
ShapeEdSelectWindow.navigate("");
SetToggleButtonValue( ShapeEditorToolbar-->orbitNodeBtn, 0 );
SetToggleButtonValue( ShapeEditorToolbar-->ghostMode, 0 );