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prevents an infinite while loop by putting a cap of 4MS on occlusion queries.
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3 changed files with 14 additions and 3 deletions
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@ -54,6 +54,9 @@
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#include "math/util/frustum.h"
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#endif
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#ifndef _PLATFORM_PLATFORMTIMER_H_
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#include "platform/platformTimer.h"
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#endif
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class FontRenderBatcher;
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class GFont;
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@ -743,6 +746,7 @@ public:
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virtual void endScene();
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virtual void beginField();
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virtual void endField();
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PlatformTimer *mFrameTime;
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virtual GFXTexHandle & getFrontBuffer(){ return mFrontBuffer[mCurrentFrontBufferIdx]; }
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