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shapes are optional for projectiles. not mandatory.
and stop yelling in the console mid way through loading.
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6 changed files with 16 additions and 11 deletions
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@ -389,9 +389,9 @@ bool ProjectileData::preload(bool server, String &errorStr)
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TSShapeInstance* pDummy = new TSShapeInstance(getProjectileShape(), !server);
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delete pDummy;
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}
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else
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else if (mProjectileShapeAsset.notNull())
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{
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errorStr = String::ToString("ProjectileData::load: Couldn't load shape \"%s\"", _getProjectileShapeAssetId());
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errorStr = String::ToString("ProjectileData::preload: Couldn't load shape \"%s\"", _getProjectileShapeAssetId());
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return false;
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}
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