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shapes are optional for projectiles. not mandatory.
and stop yelling in the console mid way through loading.
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6 changed files with 16 additions and 11 deletions
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@ -368,7 +368,6 @@ U32 ShapeAsset::load()
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if (!mShape)
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{
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Con::errorf("ShapeAsset::loadShape : failed to load shape file %s (%s)!", getAssetName(), mShapeFile);
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mLoadedState = BadFileReference;
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return mLoadedState; //if it failed to load, bail out
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}
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