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Linux implementation. Include changes for gcc x64.
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56 changed files with 1108 additions and 3075 deletions
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@ -343,7 +343,7 @@ void RenderMeshExample::prepRenderImage( SceneRenderState *state )
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// We sort by the material then vertex buffer
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ri->defaultKey = matInst->getStateHint();
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ri->defaultKey2 = (U32)ri->vertBuff; // Not 64bit safe!
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ri->defaultKey2 = (uintptr_t)ri->vertBuff; // Not 64bit safe!
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// Submit our RenderInst to the RenderPassManager
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state->getRenderPass()->addInst( ri );
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