mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Implements support of autoloaded assets.
This commit is contained in:
parent
efbd5fb451
commit
4e03f07e8e
5 changed files with 184 additions and 0 deletions
|
|
@ -166,6 +166,8 @@ public:
|
|||
inline void setAssetTagsManifest( const char* pTagsAssetManifest ) { if ( checkUnlocked() ) { mAssetTagsManifest = StringTable->insert(pTagsAssetManifest); } }
|
||||
inline StringTableEntry getAssetTagsManifest( void ) const { return mAssetTagsManifest; }
|
||||
inline typeModuleAssetsVector& getModuleAssets( void ) { return mModuleAssets; }
|
||||
void addDeclaredAsset(AssetDefinition* asset) { mModuleAssets.push_back(asset); }
|
||||
|
||||
|
||||
/// Module location.
|
||||
inline void setModulePath( const char* pModulePath ) { if ( checkUnlocked() ) { mModulePath = StringTable->insert(pModulePath); } }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue