diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/reflectionProbeArrayP.glsl b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/reflectionProbeArrayP.glsl index fcd3d46df..50d7a0295 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/reflectionProbeArrayP.glsl +++ b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/gl/reflectionProbeArrayP.glsl @@ -64,7 +64,7 @@ void main() } #ifdef USE_SSAO_MASK - float ssao = 1.0 - texture( ssaoMask, viewportCoordToRenderTarget( IN_uv0.xy, rtParams6 ) ).r; + float ssao = 1.0 - texture( ssaoMask, viewportCoordToRenderTarget( IN_uv0.xy, rtParams7 ) ).r; surface.ao = min(surface.ao, ssao); #endif diff --git a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/reflectionProbeArrayP.hlsl b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/reflectionProbeArrayP.hlsl index e397a2410..c6efd8126 100644 --- a/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/reflectionProbeArrayP.hlsl +++ b/Templates/BaseGame/game/core/rendering/shaders/lighting/advanced/reflectionProbeArrayP.hlsl @@ -58,7 +58,7 @@ float4 main(PFXVertToPix IN) : SV_TARGET } #ifdef USE_SSAO_MASK - float ssao = 1.0 - TORQUE_TEX2D( ssaoMask, viewportCoordToRenderTarget( IN.uv0.xy, rtParams6 ) ).r; + float ssao = 1.0 - TORQUE_TEX2D( ssaoMask, viewportCoordToRenderTarget( IN.uv0.xy, rtParams7 ) ).r; surface.ao = min(surface.ao, ssao); #endif