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https://github.com/TorqueGameEngines/Torque3D.git
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gui image asset refactor
bitmap button popup ctrl ex
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parent
f519cff6ff
commit
4d893f51cf
6 changed files with 95 additions and 75 deletions
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@ -129,7 +129,9 @@ GuiBitmapButtonCtrl::GuiBitmapButtonCtrl()
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setExtent( 140, 30 );
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mMasked = false;
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mColor = ColorI::WHITE;
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INIT_ASSET(Bitmap);
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mBitmapName = StringTable->EmptyString();
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mBitmap = NULL;
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mBitmapAsset.registerRefreshNotify(this);
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}
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//-----------------------------------------------------------------------------
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@ -139,14 +141,10 @@ void GuiBitmapButtonCtrl::initPersistFields()
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docsURL;
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addGroup( "Bitmap" );
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addProtectedField("Bitmap", TypeImageFilename, Offset(mBitmapName, GuiBitmapButtonCtrl), _setBitmapFieldData, &defaultProtectedGetFn, "Texture file to display on this button.\n"
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INITPERSISTFIELD_IMAGEASSET_REFACTOR(Bitmap, GuiBitmapButtonCtrl,"Texture file to display on this button.\n"
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"If useStates is false, this will be the file that renders on the control. Otherwise, this will "
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"specify the default texture name to which the various state and modifier suffixes are appended "
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"to find the per-state and per-modifier (if enabled) textures.", AbstractClassRep::FIELD_HideInInspectors); \
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addProtectedField("BitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiBitmapButtonCtrl), _setBitmapFieldData, &defaultProtectedGetFn, "Texture file to display on this button.\n"
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"If useStates is false, this will be the file that renders on the control. Otherwise, this will "
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"specify the default texture name to which the various state and modifier suffixes are appended "
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"to find the per-state and per-modifier (if enabled) textures.");
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"to find the per-state and per-modifier (if enabled) textures.")
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addField("color", TypeColorI, Offset(mColor, GuiBitmapButtonCtrl), "color mul");
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@ -184,7 +182,7 @@ bool GuiBitmapButtonCtrl::onWake()
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return false;
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setActive( true );
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setBitmap( getBitmap() );
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setBitmap( mBitmapName );
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return true;
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}
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@ -242,7 +240,7 @@ void GuiBitmapButtonCtrl::inspectPostApply()
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{
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Parent::inspectPostApply();
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setBitmap(getBitmap());
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setBitmap(mBitmapName);
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// if the extent is set to (0,0) in the gui editor and appy hit, this control will
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// set it's extent to be exactly the size of the normal bitmap (if present)
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@ -274,7 +272,7 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
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if( mBitmapAsset.notNull())
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{
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if( dStricmp( getBitmap(), "texhandle" ) != 0 )
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if( dStricmp( mBitmapName, "texhandle" ) != 0 )
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{
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const U32 count = mUseModifiers ? NumModifiers : 1;
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for( U32 i = 0; i < count; ++ i )
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@ -292,7 +290,7 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
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static String s_h[2] = { "_h", "_h_image" };
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static String s_i[2] = { "_i", "_i_image" };
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String baseName = mBitmapAssetId;
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String baseName = mBitmapAsset.getAssetId();
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//strip any pre-assigned suffix, just in case
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baseName = baseName.replace("_n_image", "");
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@ -301,7 +299,7 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
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if( mUseModifiers )
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baseName += modifiers[ i ];
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mTextures[ i ].mTextureNormal = GFXTexHandle( mBitmapAsset->getImageFile(), &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__));
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mTextures[i].mTextureNormal = getBitmap();
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if( mUseStates )
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{
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@ -323,7 +321,7 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
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mTextures[i].mTextureNormalAsset->load();
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if (mTextures[i].mTextureNormalAsset->getStatus() == AssetBase::Ok)
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{
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mTextures[i].mTextureNormal = GFXTexHandle(mTextures[i].mTextureNormalAsset->getImageFile(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
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mTextures[i].mTextureNormal = mTextures[i].mTextureNormalAsset->getTexture(&GFXDefaultGUIProfile);
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break;
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}
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}
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@ -345,7 +343,7 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
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mTextures[i].mTextureHilightAsset->load();
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if (mTextures[i].mTextureHilightAsset->getStatus() == AssetBase::Ok)
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{
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mTextures[i].mTextureHilight = GFXTexHandle(mTextures[i].mTextureHilightAsset->getImageFile(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
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mTextures[i].mTextureHilight = mTextures[i].mTextureHilightAsset->getTexture(&GFXDefaultGUIProfile);
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break;
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}
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}
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@ -369,7 +367,7 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
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mTextures[i].mTextureDepressedAsset->load();
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if (mTextures[i].mTextureDepressedAsset->getStatus() == AssetBase::Ok)
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{
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mTextures[i].mTextureDepressed = GFXTexHandle(mTextures[i].mTextureDepressedAsset->getImageFile(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
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mTextures[i].mTextureDepressed = mTextures[i].mTextureDepressedAsset->getTexture(&GFXDefaultGUIProfile);
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break;
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}
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}
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@ -393,7 +391,7 @@ void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
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mTextures[i].mTextureInactiveAsset->load();
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if (mTextures[i].mTextureInactiveAsset->getStatus() == AssetBase::Ok)
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{
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mTextures[i].mTextureInactive = GFXTexHandle(mTextures[i].mTextureInactiveAsset->getImageFile(), &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__));
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mTextures[i].mTextureInactive = mTextures[i].mTextureInactiveAsset->getTexture(&GFXDefaultGUIProfile);
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break;
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}
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}
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@ -670,4 +668,4 @@ bool GuiBitmapButtonCtrl::pointInControl(const Point2I& parentCoordPoint)
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return Parent::pointInControl(parentCoordPoint);
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}
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DEF_ASSET_BINDS(GuiBitmapButtonCtrl, Bitmap);
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DEF_ASSET_BINDS_REFACTOR(GuiBitmapButtonCtrl, Bitmap)
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