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https://github.com/TorqueGameEngines/Torque3D.git
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missed a few conversions
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parent
01f6938746
commit
4d714091b7
5 changed files with 22 additions and 26 deletions
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@ -444,8 +444,6 @@ float4 computeForwardProbes(Surface surface,
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if (contribution[i] > 0.0)
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probehits++;
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}
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else
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continue;
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contribution[i] = max(contribution[i], 0);
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@ -524,7 +522,7 @@ float4 computeForwardProbes(Surface surface,
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if (contrib != 0)
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{
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int cubemapIdx = probeConfigData[i].a;
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float3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refBoxArray[i].xyz, refBoxMaxArray[i].xyz, inRefPosArray[i].xyz);
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float3 dir = boxProject(surface.P, surface.R, worldToObjArray[i], refBoxMinArray[i].xyz, refBoxMaxArray[i].xyz, inRefPosArray[i].xyz);
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irradiance += TORQUE_TEXCUBEARRAYLOD(irradianceCubemapAR, dir, cubemapIdx, 0).xyz * contrib;
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specular += TORQUE_TEXCUBEARRAYLOD(specularCubemapAR, dir, cubemapIdx, lod).xyz * contrib;
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@ -25,7 +25,7 @@ uniform float4 inProbePosArray[MAX_PROBES];
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uniform float4 inRefPosArray[MAX_PROBES];
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uniform float4x4 worldToObjArray[MAX_PROBES];
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uniform float4 refBoxMinArray[MAX_PROBES];
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uniform float4 refBoxArray[MAX_PROBES];
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uniform float4 refBoxMaxArray[MAX_PROBES];
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uniform float4 probeConfigData[MAX_PROBES]; //r,g,b/mode,radius,atten
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#if DEBUGVIZ_CONTRIB
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@ -80,8 +80,6 @@ float4 main(PFXVertToPix IN) : SV_TARGET
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if (contribution[i]>0.0)
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probehits++;
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}
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else
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continue;
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contribution[i] = max(contribution[i],0);
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