Shader Gen to produce ShaderData

Shader gen now produces a shaderdata class - this should reduce full recompilation of shaders when a macro switch happens.

FileStream can now also be setup to be async write, so it will write out the file on a separate thread hopefully freeing up the main thread to continue working.
This commit is contained in:
marauder2k7 2026-06-05 11:29:18 +01:00
parent 8adf692da5
commit 4cf780e7b8
11 changed files with 337 additions and 126 deletions

View file

@ -237,6 +237,8 @@ public:
/// Allows the feature to add macros to vertex shader compiles.
virtual void processVertMacros( Vector<GFXShaderMacro> &macros, const MaterialFeatureData &fd ) {};
virtual U32 getShaderStages() { return (GFXShaderStage::VERTEX_SHADER | GFXShaderStage::PIXEL_SHADER); }
/// Identifies what type of blending a feature uses. This is used to
/// group features with the same blend operation together in a multipass
/// situation.