Reworks the terrain loader code to work with the assets.

Fixes the terrain asset creation, makes the loading logic go through the asset auto-import behavior when a filename or assetid is bound that is not found.
Corrects terrain material binding to properly save and load
Makes the terrain asset inspector fields work as expected.
This commit is contained in:
Areloch 2020-06-25 23:33:01 -05:00
parent 3e1795ba1d
commit 4ce558f042
15 changed files with 500 additions and 283 deletions

View file

@ -304,7 +304,7 @@ bool TerrainBlock::_setBaseTexFormat(void *obj, const char *index, const char *d
// If the cached base texture is older that the terrain file or
// it doesn't exist then generate and cache it.
String baseCachePath = terrain->_getBaseTexCacheFileName();
if (Platform::compareModifiedTimes(baseCachePath, terrain->mTerrFileName) < 0)
if (Platform::compareModifiedTimes(baseCachePath, terrain->mTerrainAsset->getTerrainFilePath()) < 0)
terrain->_updateBaseTexture(true);
break;
}
@ -337,7 +337,7 @@ bool TerrainBlock::_setLightMapSize( void *obj, const char *index, const char *d
bool TerrainBlock::setFile( const FileName &terrFileName )
{
if ( terrFileName == mTerrFileName )
if ( mTerrainAsset && mTerrainAsset->getTerrainFilePath() == terrFileName )
return mFile != NULL;
Resource<TerrainFile> file = ResourceManager::get().load( terrFileName );
@ -352,27 +352,104 @@ bool TerrainBlock::setFile( const FileName &terrFileName )
void TerrainBlock::setFile(const Resource<TerrainFile>& terr)
{
if (mFile)
{
GFXTextureManager::removeEventDelegate(this, &TerrainBlock::_onTextureEvent);
MATMGR->getFlushSignal().remove(this, &TerrainBlock::_onFlushMaterials);
}
mFile = terr;
mTerrFileName = terr.getPath();
if (!mFile)
{
Con::errorf("TerrainBlock::setFile() - No valid terrain file!");
return;
}
if (terr->mNeedsResaving)
{
if (Platform::messageBox("Update Terrain File", "You appear to have a Terrain file in an older format. Do you want Torque to update it?", MBOkCancel, MIQuestion) == MROk)
{
mFile->save(terr->mFilePath.getFullPath());
mFile->mNeedsResaving = false;
}
}
if (terr->mFileVersion != TerrainFile::FILE_VERSION || terr->mNeedsResaving)
{
Con::errorf(" *********************************************************");
Con::errorf(" *********************************************************");
Con::errorf(" *********************************************************");
Con::errorf(" PLEASE RESAVE THE TERRAIN FILE FOR THIS MISSION! THANKS!");
Con::errorf(" *********************************************************");
Con::errorf(" *********************************************************");
Con::errorf(" *********************************************************");
}
_updateBounds();
resetWorldBox();
setRenderTransform(mObjToWorld);
if (isClientObject())
{
if (mCRC != terr.getChecksum())
{
NetConnection::setLastError("Your terrain file doesn't match the version that is running on the server.");
return;
}
clearLightMap();
// Init the detail layer rendering helper.
_updateMaterials();
_updateLayerTexture();
// If the cached base texture is older that the terrain file or
// it doesn't exist then generate and cache it.
String baseCachePath = _getBaseTexCacheFileName();
if (Platform::compareModifiedTimes(baseCachePath, mTerrainAsset->getTerrainFilePath()) < 0)
_updateBaseTexture(true);
// The base texture should have been cached by now... so load it.
mBaseTex.set(baseCachePath, &GFXStaticTextureSRGBProfile, "TerrainBlock::mBaseTex");
GFXTextureManager::addEventDelegate(this, &TerrainBlock::_onTextureEvent);
MATMGR->getFlushSignal().notify(this, &TerrainBlock::_onFlushMaterials);
// Build the terrain quadtree.
_rebuildQuadtree();
// Preload all the materials.
mCell->preloadMaterials();
mZoningDirty = true;
SceneZoneSpaceManager::getZoningChangedSignal().notify(this, &TerrainBlock::_onZoningChanged);
}
else
mCRC = terr.getChecksum();
}
bool TerrainBlock::setTerrainAsset(const StringTableEntry terrainAssetId)
{
mTerrainAssetId = terrainAssetId;
mTerrainAsset = mTerrainAssetId;
if (mTerrainAsset.isNull())
if (TerrainAsset::getAssetById(terrainAssetId, &mTerrainAsset))
{
Con::errorf("[TerrainBlock] Failed to load terrain asset.");
return false;
//Special exception case. If we've defaulted to the 'no shape' mesh, don't save it out, we'll retain the original ids/paths so it doesn't break
//the TSStatic
if (!mTerrainAsset.isNull())
{
mTerrFileName = StringTable->EmptyString();
}
setFile(mTerrainAsset->getTerrainResource());
setMaskBits(-1);
return true;
}
Resource<TerrainFile> file = mTerrainAsset->getTerrainResource();
if (!file)
return false;
setFile(file);
return true;
return false;
}
bool TerrainBlock::save(const char *filename)
@ -425,19 +502,40 @@ bool TerrainBlock::saveAsset()
bool TerrainBlock::_setTerrainFile( void *obj, const char *index, const char *data )
{
static_cast<TerrainBlock*>( obj )->setFile( FileName( data ) );
return false;
//TerrainBlock* terrain = static_cast<TerrainBlock*>( obj )->setFile( FileName( data ) );
TerrainBlock* terrain = static_cast<TerrainBlock*>(obj);
StringTableEntry file = StringTable->insert(data);
if (file != StringTable->EmptyString())
{
StringTableEntry assetId = TerrainAsset::getAssetIdByFilename(file);
if (assetId != StringTable->EmptyString())
{
if (terrain->setTerrainAsset(assetId))
{
terrain->mTerrainAssetId = assetId;
terrain->mTerrFileName = StringTable->EmptyString();
return false;
}
}
else
{
terrain->mTerrainAsset = StringTable->EmptyString();
}
}
return true;
}
bool TerrainBlock::_setTerrainAsset(void* obj, const char* index, const char* data)
{
TerrainBlock* terr = static_cast<TerrainBlock*>(obj);// ->setFile(FileName(data));
terr->setTerrainAsset(StringTable->insert(data));
terr->setMaskBits(FileMask | HeightMapChangeMask);
terr->mTerrainAssetId = StringTable->insert(data);
return false;
return terr->setTerrainAsset(terr->mTerrainAssetId);
}
void TerrainBlock::_updateBounds()
@ -868,6 +966,27 @@ void TerrainBlock::addMaterial( const String &name, U32 insertAt )
{
mFile->mMaterials.push_back( mat );
mFile->_initMaterialInstMapping();
bool isSrv = isServerObject();
//now we update our asset
if (mTerrainAsset)
{
StringTableEntry terrMatName = StringTable->insert(name.c_str());
AssetQuery* aq = new AssetQuery();
U32 foundCount = AssetDatabase.findAssetType(aq, "TerrainMaterialAsset");
for (U32 i = 0; i < foundCount; i++)
{
TerrainMaterialAsset* terrMatAsset = AssetDatabase.acquireAsset<TerrainMaterialAsset>(aq->mAssetList[i]);
if (terrMatAsset && terrMatAsset->getMaterialDefinitionName() == terrMatName)
{
//Do iterative logic to find the next available slot and write to it with our new mat field
mTerrainAsset->setDataField(StringTable->insert("terrainMaterialAsset"), nullptr, aq->mAssetList[i]);
}
}
}
}
else
{
@ -991,101 +1110,9 @@ bool TerrainBlock::onAdd()
return false;
}
mFile = terr;
}
else
{
if (mTerrFileName.isEmpty())
{
mTerrFileName = Con::getVariable("$Client::MissionFile");
String terrainDirectory(Con::getVariable("$pref::Directories::Terrain"));
if (terrainDirectory.isEmpty())
{
terrainDirectory = "data/terrains/";
}
mTerrFileName.replace("tools/levels/", terrainDirectory);
mTerrFileName.replace("levels/", terrainDirectory);
Vector<String> materials;
materials.push_back("warning_material");
TerrainFile::create(&mTerrFileName, 256, materials);
}
terr = ResourceManager::get().load(mTerrFileName);
if (terr == NULL)
{
if (isClientObject())
NetConnection::setLastError("You are missing a file needed to play this mission: %s", mTerrFileName.c_str());
return false;
}
setFile(terr);
}
if ( terr->mNeedsResaving )
{
if (Platform::messageBox("Update Terrain File", "You appear to have a Terrain file in an older format. Do you want Torque to update it?", MBOkCancel, MIQuestion) == MROk)
{
terr->save(terr->mFilePath.getFullPath());
terr->mNeedsResaving = false;
}
}
if (terr->mFileVersion != TerrainFile::FILE_VERSION || terr->mNeedsResaving)
{
Con::errorf(" *********************************************************");
Con::errorf(" *********************************************************");
Con::errorf(" *********************************************************");
Con::errorf(" PLEASE RESAVE THE TERRAIN FILE FOR THIS MISSION! THANKS!");
Con::errorf(" *********************************************************");
Con::errorf(" *********************************************************");
Con::errorf(" *********************************************************");
}
_updateBounds();
resetWorldBox();
setRenderTransform(mObjToWorld);
if (isClientObject())
{
if ( mCRC != terr.getChecksum() )
{
NetConnection::setLastError("Your terrain file doesn't match the version that is running on the server.");
return false;
}
clearLightMap();
// Init the detail layer rendering helper.
_updateMaterials();
_updateLayerTexture();
// If the cached base texture is older that the terrain file or
// it doesn't exist then generate and cache it.
String baseCachePath = _getBaseTexCacheFileName();
if ( Platform::compareModifiedTimes( baseCachePath, mTerrFileName ) < 0 )
_updateBaseTexture( true );
// The base texture should have been cached by now... so load it.
mBaseTex.set( baseCachePath, &GFXStaticTextureSRGBProfile, "TerrainBlock::mBaseTex" );
GFXTextureManager::addEventDelegate( this, &TerrainBlock::_onTextureEvent );
MATMGR->getFlushSignal().notify( this, &TerrainBlock::_onFlushMaterials );
// Build the terrain quadtree.
_rebuildQuadtree();
// Preload all the materials.
mCell->preloadMaterials();
mZoningDirty = true;
SceneZoneSpaceManager::getZoningChangedSignal().notify( this, &TerrainBlock::_onZoningChanged );
}
else
mCRC = terr.getChecksum();
addToScene();
_updatePhysics();
@ -1095,7 +1122,7 @@ bool TerrainBlock::onAdd()
String TerrainBlock::_getBaseTexCacheFileName() const
{
Torque::Path basePath( mTerrFileName );
Torque::Path basePath( mTerrainAsset->getTerrainFilePath() );
basePath.setFileName( basePath.getFileName() + "_basetex" );
basePath.setExtension( formatToExtension(mBaseTexFormat) );
return basePath.getFullPath();
@ -1222,7 +1249,7 @@ void TerrainBlock::initPersistFields()
{
addGroup( "Media" );
addProtectedField("terrainAsset", TypeTerrainAssetPtr, Offset(mTerrainAsset, TerrainBlock),
addProtectedField("terrainAsset", TypeTerrainAssetId, Offset(mTerrainAssetId, TerrainBlock),
&TerrainBlock::_setTerrainAsset, &defaultProtectedGetFn,
"The source terrain data asset.");
@ -1289,8 +1316,9 @@ U32 TerrainBlock::packUpdate(NetConnection* con, U32 mask, BitStream *stream)
if ( stream->writeFlag( mask & FileMask ) )
{
stream->write( mTerrFileName );
stream->write( mCRC );
S32 idasdasdf = getId();
stream->write(mCRC);
stream->writeString( mTerrainAsset.getAssetId() );
}
if ( stream->writeFlag( mask & SizeMask ) )
@ -1328,14 +1356,11 @@ void TerrainBlock::unpackUpdate(NetConnection* con, BitStream *stream)
if ( stream->readFlag() ) // FileMask
{
FileName terrFile;
stream->read( &terrFile );
stream->read( &mCRC );
stream->read(&mCRC);
if ( isProperlyAdded() )
setFile( terrFile );
else
mTerrFileName = terrFile;
char buffer[256];
stream->readString(buffer);
bool validAsset = setTerrainAsset(StringTable->insert(buffer));
}
if ( stream->readFlag() ) // SizeMask