mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-21 20:35:35 +00:00
Reworks the terrain loader code to work with the assets.
Fixes the terrain asset creation, makes the loading logic go through the asset auto-import behavior when a filename or assetid is bound that is not found. Corrects terrain material binding to properly save and load Makes the terrain asset inspector fields work as expected.
This commit is contained in:
parent
3e1795ba1d
commit
4ce558f042
15 changed files with 500 additions and 283 deletions
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@ -123,5 +123,20 @@ DefineConsoleType(TypeImageAssetPtr, ImageAsset)
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typedef ImageAsset::ImageTypes ImageAssetType;
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DefineEnumType(ImageAssetType);
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#define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
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#define scriptBindMapSlot(name, consoleClass) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), assetText(name,texture map.)); \
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addField(assetText(name,Asset), TypeImageAssetPtr, Offset(m##name##AssetId, consoleClass), assetText(name,asset reference.));
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#define scriptBindMapArraySlot(name, arraySize, consoleClass) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), arraySize, assetText(name,texture map.)); \
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addField(assetText(name,Asset), TypeImageAssetPtr, Offset(m##name##AssetId, consoleClass), arraySize, assetText(name,asset reference.));
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#define DECLARE_TEXTUREMAP(name) FileName m##name##Filename;\
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StringTableEntry m##name##AssetId;\
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AssetPtr<ImageAsset> m##name##Asset;
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#define DECLARE_TEXTUREARRAY(name,max) FileName m##name##Filename[max];\
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StringTableEntry m##name##AssetId[max];\
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AssetPtr<ImageAsset> m##name##Asset[max];
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#endif
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@ -366,6 +366,9 @@ bool ShapeAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAss
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StringTableEntry ShapeAsset::getAssetIdByFilename(StringTableEntry fileName)
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{
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if (fileName == StringTable->EmptyString())
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return StringTable->EmptyString();
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StringTableEntry shapeAssetId = StringTable->EmptyString();
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AssetQuery query;
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@ -42,6 +42,8 @@
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#include "T3D/assets/TerrainMaterialAsset.h"
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#include "assetImporter.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(TerrainAsset);
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@ -87,6 +89,37 @@ ConsoleSetType(TypeTerrainAssetPtr)
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Con::warnf("(TypeTerrainAssetPtr) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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ConsoleType(assetIdString, TypeTerrainAssetId, String, ASSET_ID_FIELD_PREFIX)
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ConsoleGetType(TypeTerrainAssetId)
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{
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// Fetch asset Id.
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return *((const char**)(dptr));
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}
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ConsoleSetType(TypeTerrainAssetId)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset Id.
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StringTableEntry* assetId = (StringTableEntry*)(dptr);
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// Update asset value.
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*assetId = StringTable->insert(pFieldValue);
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return;
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}
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// Warn.
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Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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TerrainAsset::TerrainAsset()
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@ -202,7 +235,184 @@ bool TerrainAsset::loadTerrain()
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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//Utility function to 'fill out' bindings and resources with a matching asset if one exists
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bool TerrainAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<TerrainAsset>* shapeAsset)
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{
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AssetQuery query;
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
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if (foundAssetcount == 0)
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{
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//Didn't find any assets
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//If possible, see if we can run an in-place import and the get the asset from that
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#if TORQUE_DEBUG
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Con::warnf("TerrainAsset::getAssetByFilename - Attempted to in-place import a terrainFile(%s) that had no associated asset", fileName);
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#endif
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Torque::Path terrFilePath = fileName;
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TerrainAsset* newTerrainAsset = new TerrainAsset();
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newTerrainAsset->setAssetName(terrFilePath.getFileName().c_str());
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String terrainPathBind = String("@=") + terrFilePath.getFileName() + terrFilePath.getExtension();
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newTerrainAsset->mTerrainFilePath = StringTable->insert(terrainPathBind.c_str());
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newTerrainAsset->saveAsset();
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Taml taml;
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// Yes, so set it.
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taml.setFormatMode(Taml::getFormatModeEnum("xml"));
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// Turn-off auto-formatting.
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taml.setAutoFormat(false);
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String tamlPath = terrFilePath.getFullPath() + "/" + terrFilePath.getFileName() + ".asset.taml";
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// Read object.
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bool success = taml.write(newTerrainAsset, tamlPath.c_str());
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if (!success)
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{
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Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset", fileName);
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return false;
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}
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ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(fileName);
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if (!targetModuleDef)
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{
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Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a valid Module for the filePath", fileName);
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return false;
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}
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success = AssetDatabase.addDeclaredAsset(targetModuleDef, tamlPath.c_str());
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if (!success)
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{
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Con::printf("TerrainAsset::getAssetByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a register asset with path", tamlPath.c_str());
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return false;
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}
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String assetId = targetModuleDef->getModuleId();
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assetId += ":";
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assetId += terrFilePath.getFileName().c_str();
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StringTableEntry resultingAssetId = StringTable->insert(assetId.c_str());
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if (resultingAssetId != StringTable->EmptyString())
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{
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shapeAsset->setAssetId(resultingAssetId);
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if (!shapeAsset->isNull())
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return true;
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}
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//That didn't work, so fail out
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return false;
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}
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else
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{
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//acquire and bind the asset, and return it out
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shapeAsset->setAssetId(query.mAssetList[0]);
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return true;
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}
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}
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StringTableEntry TerrainAsset::getAssetIdByFilename(StringTableEntry fileName)
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{
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if (fileName == StringTable->EmptyString())
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return StringTable->EmptyString();
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StringTableEntry shapeAssetId = StringTable->EmptyString();
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AssetQuery query;
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
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if (foundAssetcount == 0)
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{
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//Didn't find any assets
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//If possible, see if we can run an in-place import and the get the asset from that
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#if TORQUE_DEBUG
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Con::warnf("TerrainAsset::getAssetByFilename - Attempted to in-place import a terrainFile(%s) that had no associated asset", fileName);
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#endif
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Torque::Path terrFilePath = fileName;
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TerrainAsset* newTerrainAsset = new TerrainAsset();
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newTerrainAsset->setAssetName(terrFilePath.getFileName().c_str());
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String terrainPathBind = String("@=") + terrFilePath.getFileName() + terrFilePath.getExtension();
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newTerrainAsset->mTerrainFilePath = StringTable->insert(terrainPathBind.c_str());
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newTerrainAsset->saveAsset();
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Taml taml;
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// Yes, so set it.
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taml.setFormatMode(Taml::getFormatModeEnum("xml"));
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// Turn-off auto-formatting.
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taml.setAutoFormat(false);
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String tamlPath = terrFilePath.getFullPath() + "/" + terrFilePath.getFileName() + ".asset.taml";
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// Read object.
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bool success = taml.write(newTerrainAsset, tamlPath.c_str());
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if (!success)
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{
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Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset", fileName);
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return false;
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}
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ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(fileName);
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if (!targetModuleDef)
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{
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Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a valid Module for the filePath", fileName);
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return false;
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}
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success = AssetDatabase.addDeclaredAsset(targetModuleDef, tamlPath.c_str());
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if (!success)
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{
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Con::printf("TerrainAsset::getAssetIdByFilename() - failed to auto-import terrainfile(%s) as an TerrainAsset, unable to find a register asset with path", tamlPath.c_str());
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return false;
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}
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String assetId = targetModuleDef->getModuleId();
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assetId += ":";
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assetId += terrFilePath.getFileName().c_str();
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StringTableEntry resultingAssetId = StringTable->insert(assetId.c_str());
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if (resultingAssetId != StringTable->EmptyString())
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{
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shapeAssetId = resultingAssetId;
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return shapeAssetId;
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}
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}
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else
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{
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//acquire and bind the asset, and return it out
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shapeAssetId = query.mAssetList[0];
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}
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return shapeAssetId;
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}
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bool TerrainAsset::getAssetById(StringTableEntry assetId, AssetPtr<TerrainAsset>* shapeAsset)
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{
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(*shapeAsset) = assetId;
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if (!shapeAsset->isNull())
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return true;
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return false;
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}
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//------------------------------------------------------------------------------
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void TerrainAsset::copyTo(SimObject* object)
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{
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// Call to parent.
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@ -231,68 +441,37 @@ void GuiInspectorTypeTerrainAssetPtr::consoleInit()
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GuiControl* GuiInspectorTypeTerrainAssetPtr::constructEditControl()
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{
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// Create base filename edit controls
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mUseHeightOverride = true;
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mHeightOverride = 100;
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mMatEdContainer = new GuiControl();
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mMatEdContainer->registerObject();
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addObject(mMatEdContainer);
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// Create "Open in ShapeEditor" button
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mMatPreviewButton = new GuiBitmapButtonCtrl();
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const char* matAssetId = getData();
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TerrainAsset* matAsset = AssetDatabase.acquireAsset< TerrainAsset>(matAssetId);
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//TerrainMaterial* materialDef = nullptr;
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char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
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/*if (!Sim::findObject(matAsset->getMaterialDefinitionName(), materialDef))
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{
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Con::errorf("GuiInspectorTypeTerrainAssetPtr::constructEditControl() - unable to find material in asset");
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}
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else
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{
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mMatPreviewButton->setBitmap(materialDef->mDiffuseMapFilename[0]);
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}*/
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mMatPreviewButton->setPosition(0, 0);
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mMatPreviewButton->setExtent(100,100);
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GuiControl* retCtrl = Parent::constructEditControl();
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if (retCtrl == NULL)
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return retCtrl;
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// Change filespec
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char szBuffer[512];
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
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mInspector->getComponentGroupTargetId(), mCaption);
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mMatPreviewButton->setField("Command", szBuffer);
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
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mInspector->getInspectObject()->getIdString(), mCaption);
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mBrowseButton->setField("Command", szBuffer);
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mMatPreviewButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
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mMatPreviewButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
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mMatPreviewButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
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const char* id = mInspector->getInspectObject()->getIdString();
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StringBuilder strbld;
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/*strbld.append(matAsset->getMaterialDefinitionName());
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strbld.append("\n");
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strbld.append("Open this file in the Material Editor");*/
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setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
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mMatPreviewButton->setDataField(StringTable->insert("tooltip"), NULL, strbld.data());
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// Create "Open in ShapeEditor" button
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mShapeEdButton = new GuiBitmapButtonCtrl();
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_registerEditControl(mMatPreviewButton);
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//mMatPreviewButton->registerObject();
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mMatEdContainer->addObject(mMatPreviewButton);
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mShapeEdButton->setField("Command", "EditorGui.setEditor(TerrainEditorPlugin);");
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mMatAssetIdTxt = new GuiTextEditCtrl();
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mMatAssetIdTxt->registerObject();
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mMatAssetIdTxt->setActive(false);
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char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
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mShapeEdButton->setBitmap(bitmapName);
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mMatAssetIdTxt->setText(matAssetId);
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mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
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mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
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mShapeEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
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mShapeEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
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mMatAssetIdTxt->setBounds(100, 0, 150, 18);
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mMatEdContainer->addObject(mMatAssetIdTxt);
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mShapeEdButton->registerObject();
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addObject(mShapeEdButton);
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return mMatEdContainer;
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return retCtrl;
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}
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bool GuiInspectorTypeTerrainAssetPtr::updateRects()
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@ -306,21 +485,32 @@ bool GuiInspectorTypeTerrainAssetPtr::updateRects()
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mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
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bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
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if (mMatEdContainer != nullptr)
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if (mBrowseButton != NULL)
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{
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mMatPreviewButton->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
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mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
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resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
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}
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if (mMatPreviewButton != nullptr)
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if (mShapeEdButton != NULL)
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{
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mMatPreviewButton->resize(Point2I::Zero, Point2I(100, 100));
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}
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if (mMatAssetIdTxt != nullptr)
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{
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mMatAssetIdTxt->resize(Point2I(100, 0), Point2I(mEditCtrlRect.extent.x - 100, 18));
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RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
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resized |= mShapeEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
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}
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return resized;
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}
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IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainAssetId);
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ConsoleDocClass(GuiInspectorTypeTerrainAssetId,
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"@brief Inspector field type for Shapes\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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void GuiInspectorTypeTerrainAssetId::consoleInit()
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{
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Parent::consoleInit();
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ConsoleBaseType::getType(TypeTerrainAssetId)->setInspectorFieldType("GuiInspectorTypeTerrainAssetId");
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}
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@ -82,6 +82,10 @@ public:
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bool loadTerrain();
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static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<TerrainAsset>* shapeAsset);
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static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
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static bool getAssetById(StringTableEntry assetId, AssetPtr<TerrainAsset>* shapeAsset);
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/// Declare Console Object.
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DECLARE_CONOBJECT(TerrainAsset);
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@ -94,18 +98,17 @@ protected:
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};
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DefineConsoleType(TypeTerrainAssetPtr, TerrainAsset)
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DefineConsoleType(TypeTerrainAssetId, String)
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//-----------------------------------------------------------------------------
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// TypeAssetId GuiInspectorField Class
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//-----------------------------------------------------------------------------
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class GuiInspectorTypeTerrainAssetPtr : public GuiInspectorField
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class GuiInspectorTypeTerrainAssetPtr : public GuiInspectorTypeFileName
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{
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typedef GuiInspectorField Parent;
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typedef GuiInspectorTypeFileName Parent;
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public:
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GuiControl* mMatEdContainer;
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GuiBitmapButtonCtrl *mMatPreviewButton;
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GuiTextEditCtrl *mMatAssetIdTxt;
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GuiBitmapButtonCtrl* mShapeEdButton;
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DECLARE_CONOBJECT(GuiInspectorTypeTerrainAssetPtr);
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static void consoleInit();
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@ -114,5 +117,14 @@ public:
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virtual bool updateRects();
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};
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class GuiInspectorTypeTerrainAssetId : public GuiInspectorTypeTerrainAssetPtr
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{
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typedef GuiInspectorTypeTerrainAssetPtr Parent;
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public:
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DECLARE_CONOBJECT(GuiInspectorTypeTerrainAssetId);
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static void consoleInit();
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};
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#endif // _ASSET_BASE_H_
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@ -1485,7 +1485,7 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
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}
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//Find out if the filepath has an associated module to it. If we're importing in-place, it needs to be within a module's directory
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ModuleDefinition* targetModuleDef = getModuleFromPath(filePath);
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ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(filePath);
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if (targetModuleDef == nullptr)
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{
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@ -603,7 +603,7 @@ public:
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/// <para>@param filePath, File path to parse the the module from</para>
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/// <para>@return ModuleDefinition that was found</para>
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/// </summary>
|
||||
ModuleDefinition* getModuleFromPath(Torque::Path filePath);
|
||||
static ModuleDefinition* getModuleFromPath(Torque::Path filePath);
|
||||
|
||||
/// <summary>
|
||||
/// Parses an asset's name to try and find if any of the import config's suffix lists match to it
|
||||
|
|
|
|||
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Add table
Add a link
Reference in a new issue