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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -267,7 +267,7 @@ bool Noise2D::erodeHydraulic( Vector<F32> *src, Vector<F32> *dst, U32 iterations
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for (S32 k=0; k < (size*size); k++)
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c[k] = 0.0f;
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for (int i=0; i<iterations; i++)
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for (S32 i=0; i<iterations; i++)
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{
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b = a;
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