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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -215,11 +215,11 @@ ConsoleFunction( loadColladaLights, bool, 2, 4,
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// First grab all of the top-level nodes
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Vector<ColladaAppNode*> sceneNodes;
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for (int iSceneLib = 0; iSceneLib < root->getLibrary_visual_scenes_array().getCount(); iSceneLib++) {
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for (S32 iSceneLib = 0; iSceneLib < root->getLibrary_visual_scenes_array().getCount(); iSceneLib++) {
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const domLibrary_visual_scenes* libScenes = root->getLibrary_visual_scenes_array()[iSceneLib];
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for (int iScene = 0; iScene < libScenes->getVisual_scene_array().getCount(); iScene++) {
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for (S32 iScene = 0; iScene < libScenes->getVisual_scene_array().getCount(); iScene++) {
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const domVisual_scene* visualScene = libScenes->getVisual_scene_array()[iScene];
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for (int iNode = 0; iNode < visualScene->getNode_array().getCount(); iNode++)
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for (S32 iNode = 0; iNode < visualScene->getNode_array().getCount(); iNode++)
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sceneNodes.push_back(new ColladaAppNode(visualScene->getNode_array()[iNode]));
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}
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}
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