Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -215,11 +215,11 @@ ConsoleFunction( loadColladaLights, bool, 2, 4,
// First grab all of the top-level nodes
Vector<ColladaAppNode*> sceneNodes;
for (int iSceneLib = 0; iSceneLib < root->getLibrary_visual_scenes_array().getCount(); iSceneLib++) {
for (S32 iSceneLib = 0; iSceneLib < root->getLibrary_visual_scenes_array().getCount(); iSceneLib++) {
const domLibrary_visual_scenes* libScenes = root->getLibrary_visual_scenes_array()[iSceneLib];
for (int iScene = 0; iScene < libScenes->getVisual_scene_array().getCount(); iScene++) {
for (S32 iScene = 0; iScene < libScenes->getVisual_scene_array().getCount(); iScene++) {
const domVisual_scene* visualScene = libScenes->getVisual_scene_array()[iScene];
for (int iNode = 0; iNode < visualScene->getNode_array().getCount(); iNode++)
for (S32 iNode = 0; iNode < visualScene->getNode_array().getCount(); iNode++)
sceneNodes.push_back(new ColladaAppNode(visualScene->getNode_array()[iNode]));
}
}