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https://github.com/TorqueGameEngines/Torque3D.git
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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -101,7 +101,7 @@ enum SFXObjectFlags
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/// 3D voices active on the device at any one point is defined as the set of
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/// current sound sources.
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///
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template< int NUM_DIMENSIONS >
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template< S32 NUM_DIMENSIONS >
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class SFXObject : public ScopeTrackerObject< NUM_DIMENSIONS >
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{
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public:
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@ -184,7 +184,7 @@ class SFXObject : public ScopeTrackerObject< NUM_DIMENSIONS >
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/// occlusion manager installed on the system and tracking the listener traveling through
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/// the ambient spaces is
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///
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template< int NUM_DIMENSIONS, typename Object >
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template< S32 NUM_DIMENSIONS, typename Object >
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class SFXWorld : public ScopeTracker< NUM_DIMENSIONS, Object >
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{
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public:
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@ -250,7 +250,7 @@ class SFXWorld : public ScopeTracker< NUM_DIMENSIONS, Object >
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//-----------------------------------------------------------------------------
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template< int NUM_DIMENSIONS, class Object >
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template< S32 NUM_DIMENSIONS, class Object >
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SFXWorld< NUM_DIMENSIONS, Object >::SFXWorld()
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{
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VECTOR_SET_ASSOCIATION( mScopeStack );
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@ -258,7 +258,7 @@ SFXWorld< NUM_DIMENSIONS, Object >::SFXWorld()
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//-----------------------------------------------------------------------------
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template< int NUM_DIMENSIONS, class Object >
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template< S32 NUM_DIMENSIONS, class Object >
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void SFXWorld< NUM_DIMENSIONS, Object >::update()
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{
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if( !this->mReferenceObject )
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@ -320,7 +320,7 @@ void SFXWorld< NUM_DIMENSIONS, Object >::update()
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//-----------------------------------------------------------------------------
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template< int NUM_DIMENSIONS, class Object >
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template< S32 NUM_DIMENSIONS, class Object >
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void SFXWorld< NUM_DIMENSIONS, Object >::notifyChanged( Object object )
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{
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SFXAmbience* ambience = Deref( object ).getAmbience();
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@ -369,7 +369,7 @@ void SFXWorld< NUM_DIMENSIONS, Object >::_onScopeIn( Object object )
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//-----------------------------------------------------------------------------
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template< int NUM_DIMENSIONS, class Object >
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template< S32 NUM_DIMENSIONS, class Object >
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void SFXWorld< NUM_DIMENSIONS, Object >::_onScopeOut( Object object )
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{
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#ifdef DEBUG_SPEW
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@ -393,7 +393,7 @@ void SFXWorld< NUM_DIMENSIONS, Object >::_onScopeOut( Object object )
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//-----------------------------------------------------------------------------
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template< int NUM_DIMENSIONS, class Object >
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template< S32 NUM_DIMENSIONS, class Object >
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F32 SFXWorld< NUM_DIMENSIONS, Object >::_getSortValue( Object object )
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{
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//RDTODO: probably need to work with the overlap here instead of the full volumes
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@ -414,7 +414,7 @@ F32 SFXWorld< NUM_DIMENSIONS, Object >::_getSortValue( Object object )
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//-----------------------------------------------------------------------------
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template< int NUM_DIMENSIONS, class Object >
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template< S32 NUM_DIMENSIONS, class Object >
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S32 SFXWorld< NUM_DIMENSIONS, Object >::_findScope( Object object )
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{
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for( U32 i = 0; i < mScopeStack.size(); ++ i )
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