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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -1197,7 +1197,7 @@ void SceneContainer::cleanupSearchVectors()
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//-----------------------------------------------------------------------------
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static Point3F sgSortReferencePoint;
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static int QSORT_CALLBACK cmpSearchPointers(const void* inP1, const void* inP2)
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static S32 QSORT_CALLBACK cmpSearchPointers(const void* inP1, const void* inP2)
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{
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SimObjectPtr<SceneObject>** p1 = (SimObjectPtr<SceneObject>**)inP1;
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SimObjectPtr<SceneObject>** p2 = (SimObjectPtr<SceneObject>**)inP2;
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