mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Simple pass over the codebase to standardize the platform types.
This commit is contained in:
parent
c75d6feb20
commit
4c35fd37af
189 changed files with 824 additions and 824 deletions
|
|
@ -157,7 +157,7 @@ void RenderParticleMgr::addElement( RenderInst *inst )
|
|||
pri->bbModelViewProj->mul(tempPt);
|
||||
tempPt = tempPt / tempPt.w;
|
||||
|
||||
for(int i = 0; i < 1; i++)
|
||||
for(S32 i = 0; i < 1; i++)
|
||||
{
|
||||
screenClipper.mPlaneList.push_back(planes[i]);
|
||||
screenClipper.mPlaneList.last() += tempPt.asPoint3F();
|
||||
|
|
@ -167,7 +167,7 @@ void RenderParticleMgr::addElement( RenderInst *inst )
|
|||
screenSpaceBoundingBox.minExtents = Point3F::Zero;
|
||||
screenSpaceBoundingBox.maxExtents = Point3F::Zero;
|
||||
|
||||
for(int i = 0; i < 8; i++)
|
||||
for(S32 i = 0; i < 8; i++)
|
||||
{
|
||||
tempPt = cubePoints[i];
|
||||
pri->bbModelViewProj->mul(tempPt);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue