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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -106,7 +106,7 @@ void RenderOcclusionMgr::init()
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U32 vertexIndex = 0;
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U32 idx;
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for(int i = 0; i < 6; i++)
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for(S32 i = 0; i < 6; i++)
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{
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idx = cubeFaces[i][0];
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verts[vertexIndex].point = cubePoints[idx];
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