Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -243,7 +243,7 @@ void RenderFormatToken::_teardownTargets()
{
mTarget.release();
for(int i = 0; i < TargetChainLength; i++)
for(S32 i = 0; i < TargetChainLength; i++)
{
mTargetColorTexture[i] = NULL;
mTargetDepthStencilTexture[i] = NULL;