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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -243,7 +243,7 @@ void RenderFormatToken::_teardownTargets()
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{
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mTarget.release();
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for(int i = 0; i < TargetChainLength; i++)
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for(S32 i = 0; i < TargetChainLength; i++)
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{
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mTargetColorTexture[i] = NULL;
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mTargetDepthStencilTexture[i] = NULL;
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