Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -86,9 +86,9 @@ class DInputManager : public InputManager
// XInput worker functions
void buildXInputEvent( U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, float fValue );
void fireXInputConnectEvent( int controllerID, bool condition, bool connected );
void fireXInputMoveEvent( int controllerID, bool condition, InputObjectInstances objInst, float fValue );
void fireXInputButtonEvent( int controllerID, bool forceFire, int button, InputObjectInstances objInst );
void fireXInputConnectEvent( S32 controllerID, bool condition, bool connected );
void fireXInputMoveEvent( S32 controllerID, bool condition, InputObjectInstances objInst, float fValue );
void fireXInputButtonEvent( S32 controllerID, bool forceFire, S32 button, InputObjectInstances objInst );
void processXInput();
public:
@ -120,8 +120,8 @@ class DInputManager : public InputManager
void deactivateXInput();
bool isXInputActive() { return( mXInputActive ); }
void resetXInput() { mXInputStateReset = true; }
bool isXInputConnected(int controllerID);
int getXInputState(int controllerID, int property, bool current);
bool isXInputConnected(S32 controllerID);
S32 getXInputState(S32 controllerID, S32 property, bool current);
// Console interface:
const char* getJoystickAxesString( U32 deviceID );