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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -86,9 +86,9 @@ class DInputManager : public InputManager
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// XInput worker functions
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void buildXInputEvent( U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, float fValue );
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void fireXInputConnectEvent( int controllerID, bool condition, bool connected );
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void fireXInputMoveEvent( int controllerID, bool condition, InputObjectInstances objInst, float fValue );
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void fireXInputButtonEvent( int controllerID, bool forceFire, int button, InputObjectInstances objInst );
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void fireXInputConnectEvent( S32 controllerID, bool condition, bool connected );
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void fireXInputMoveEvent( S32 controllerID, bool condition, InputObjectInstances objInst, float fValue );
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void fireXInputButtonEvent( S32 controllerID, bool forceFire, S32 button, InputObjectInstances objInst );
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void processXInput();
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public:
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@ -120,8 +120,8 @@ class DInputManager : public InputManager
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void deactivateXInput();
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bool isXInputActive() { return( mXInputActive ); }
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void resetXInput() { mXInputStateReset = true; }
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bool isXInputConnected(int controllerID);
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int getXInputState(int controllerID, int property, bool current);
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bool isXInputConnected(S32 controllerID);
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S32 getXInputState(S32 controllerID, S32 property, bool current);
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// Console interface:
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const char* getJoystickAxesString( U32 deviceID );
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