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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -48,7 +48,7 @@ struct NetAsync::NameLookupRequest
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NetSocket sock;
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char remoteAddr[4096];
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char out_h_addr[4096];
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int out_h_length;
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S32 out_h_length;
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bool complete;
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NameLookupRequest()
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@ -140,7 +140,7 @@ void NetAsync::queueLookup(const char* remoteAddr, NetSocket socket)
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{
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// do we have it already?
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unsigned int i = 0;
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U32 i = 0;
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for (i = 0; i < mLookupRequests.size(); ++i)
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{
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if (mLookupRequests[i].sock == socket)
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@ -160,7 +160,7 @@ void NetAsync::queueLookup(const char* remoteAddr, NetSocket socket)
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}
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bool NetAsync::checkLookup(NetSocket socket, char* out_h_addr,
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int* out_h_length, int out_h_addr_size)
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S32* out_h_length, S32 out_h_addr_size)
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{
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bool found = false;
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