mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Simple pass over the codebase to standardize the platform types.
This commit is contained in:
parent
c75d6feb20
commit
4c35fd37af
189 changed files with 824 additions and 824 deletions
|
|
@ -367,7 +367,7 @@ static U32 validateTreeRecurse(TreeNode *tree)
|
|||
if(tree == NIL)
|
||||
return 1;
|
||||
// check my left tree
|
||||
int lcount, rcount, nc = 0;
|
||||
S32 lcount, rcount, nc = 0;
|
||||
|
||||
if(tree->color == Red)
|
||||
{
|
||||
|
|
@ -1588,7 +1588,7 @@ dsize_t getMemoryUsed()
|
|||
}
|
||||
|
||||
#ifdef TORQUE_DEBUG_GUARD
|
||||
DefineEngineFunction( dumpAlloc, void, ( int allocNum ),,
|
||||
DefineEngineFunction( dumpAlloc, void, ( S32 allocNum ),,
|
||||
"@brief Dumps information about the given allocated memory block.\n\n"
|
||||
"@param allocNum Memory block to dump information about."
|
||||
"@note Available in debug builds only. "
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue