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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -110,7 +110,7 @@ public:
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const Point3F * getControlPoint( U32 index ){ return mControlPoints.getPoint( index ); }
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// virtuals
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virtual void setControlPoint( Point3F &point, int index );
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virtual void setControlPoint( Point3F &point, S32 index );
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/// If you have a preconstructed "SplCtrlPts" class, submit it with this function.
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/// @see SplCtrlPts
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virtual void submitControlPoints( SplCtrlPts &points ){ mControlPoints = points; }
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