Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -61,7 +61,7 @@ bool Box3F::collideLine(const Point3F& start, const Point3F& end, F32* t, Point3
static const Point3F na[3] = { Point3F(1.0f, 0.0f, 0.0f), Point3F(0.0f, 1.0f, 0.0f), Point3F(0.0f, 0.0f, 1.0f) };
Point3F finalNormal(0.0f, 0.0f, 0.0f);
for (int i = 0; i < 3; i++) {
for (S32 i = 0; i < 3; i++) {
bool n_neg = false;
if (si[i] < ei[i]) {
if (si[i] > bmax[i] || ei[i] < bmin[i])