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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -61,7 +61,7 @@ bool Box3F::collideLine(const Point3F& start, const Point3F& end, F32* t, Point3
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static const Point3F na[3] = { Point3F(1.0f, 0.0f, 0.0f), Point3F(0.0f, 1.0f, 0.0f), Point3F(0.0f, 0.0f, 1.0f) };
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Point3F finalNormal(0.0f, 0.0f, 0.0f);
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for (int i = 0; i < 3; i++) {
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for (S32 i = 0; i < 3; i++) {
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bool n_neg = false;
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if (si[i] < ei[i]) {
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if (si[i] > bmax[i] || ei[i] < bmin[i])
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