Simple pass over the codebase to standardize the platform types.

This commit is contained in:
cpusci 2013-08-04 16:26:01 -05:00
parent c75d6feb20
commit 4c35fd37af
189 changed files with 824 additions and 824 deletions

View file

@ -606,7 +606,7 @@ GFXVertexBufferHandle<AdvancedLightManager::LightVertex> AdvancedLightManager::g
mConeIndices.lock( &idx );
// Build the cone
U32 idxIdx = 0;
for( int i = 1; i < numPoints + 1; i++ )
for( U32 i = 1; i < numPoints + 1; i++ )
{
idx[idxIdx++] = 0; // Triangles on cone start at top point
idx[idxIdx++] = i;
@ -614,7 +614,7 @@ GFXVertexBufferHandle<AdvancedLightManager::LightVertex> AdvancedLightManager::g
}
// Build the bottom of the cone (reverse winding order)
for( int i = 1; i < numPoints - 1; i++ )
for( U32 i = 1; i < numPoints - 1; i++ )
{
idx[idxIdx++] = 1;
idx[idxIdx++] = i + 2;