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https://github.com/TorqueGameEngines/Torque3D.git
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Simple pass over the codebase to standardize the platform types.
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189 changed files with 824 additions and 824 deletions
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@ -606,7 +606,7 @@ GFXVertexBufferHandle<AdvancedLightManager::LightVertex> AdvancedLightManager::g
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mConeIndices.lock( &idx );
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// Build the cone
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U32 idxIdx = 0;
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for( int i = 1; i < numPoints + 1; i++ )
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for( U32 i = 1; i < numPoints + 1; i++ )
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{
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idx[idxIdx++] = 0; // Triangles on cone start at top point
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idx[idxIdx++] = i;
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@ -614,7 +614,7 @@ GFXVertexBufferHandle<AdvancedLightManager::LightVertex> AdvancedLightManager::g
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}
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// Build the bottom of the cone (reverse winding order)
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for( int i = 1; i < numPoints - 1; i++ )
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for( U32 i = 1; i < numPoints - 1; i++ )
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{
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idx[idxIdx++] = 1;
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idx[idxIdx++] = i + 2;
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